Hellgate: London | |
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Developer(s) | Flagship Studios |
Publisher(s) |
Namco Bandai Games Electronic Arts
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Producer(s) |
Bill Roper Kenneth Williams |
Designer(s) | Erich Schaefer David Brevik |
Programmer(s) | Tyler Thompson Peter Hu David Brevik |
Artist(s) | Phil Shenk David Glenn |
Writer(s) | Ivan Sulic |
Composer(s) | Cris Velasco |
Platform(s) | Microsoft Windows |
Release date(s) |
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Genre(s) | Action role-playing game |
Mode(s) | Single-player, multiplayer |
Hellgate: London is a dark fantasy themed action role-playing game originally developed by Flagship Studios, released on October 31, 2007. It was developed by a team led by former Blizzard Entertainment employees, some of whom had overseen the creation of the Diablo series.
Set in a post-apocalyptic London in the year 2038, Hellgate: London is a fast-paced action role-playing hack and slash game. It includes random elements from roguelikes such as weapon and armour attributes, item drops, mob spawns and level composition. The game featured both single-player and online multiplayer support when it was released although North American and European (US/EU) online support has since shutdown. The single-player version features a five act story quest line when completed, the player is eligible to restart the story line again in a new high difficulty and create new characters in an elite mode.
In 2008, Flagship Studios filed bankruptcy and all intellectual property was seized as collateral for funding received from Comerica Bank. Subsequently, development of the game halted. Namco Bandai Games provided free ongoing US/EU server support in the fall of Flagship Studios until January 31, 2009, when the US/EU multiplayer game servers and websites were taken offline. HanbitSoft has since acquired properties to the game and has redeveloped it as a free-to-play Hellgate London: Resurrection in South Korea, featuring Seoul based maps. In 2014, Hellgate Global was announced to add Tokyo to the game for a possible release outside South Korea.
Hellgate: London is an action role-playing game that builds upon the core design of roguelikes by using random generation of maps, monsters, and loot to allow for replayability. The game can be played in either third person perspective or first person perspective.