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Music of The Last of Us

The Last of Us
The Last of Us soundtrack.jpg
Soundtrack album by Gustavo Santaolalla
Released June 7, 2013
Studio Ocean Way Studios, Nashville
EastWest Studios, Hollywood
Genre Soundtrack
Length 56:21
Label Sony Computer Entertainment
Producer Gustavo Santaolalla
Aníbal Kerpel
Jonathan Mayer
The Last of Us Volume 2
The Last of Us Vol 2 soundtrack.jpg
Soundtrack album by Gustavo Santaolalla, Andrew Buresh, Anthony Caruso, and Jonathan Mayer
Released February 7, 2014
Studio Ocean Way Studios, Nashville
EastWest Studios, Hollywood
Genre Soundtrack
Length 58:29
Label Sony Computer Entertainment
Producer Gustavo Santaolalla
Aníbal Kerpel
Jonathan Mayer

The music for the 2013 action-adventure survival horror video game The Last of Us, developed by Naughty Dog and published by Sony Computer Entertainment, was composed by musician Gustavo Santaolalla. Supplementary music for the game's downloadable content The Last of Us: Left Behind was composed by Santaolalla, Andrew Buresh, Anthony Caruso and Jonathan Mayer. Both soundtracks were produced by Santaolalla, Mayer, and Aníbal Kerpel, with separate segments recorded in both Los Angeles and Nashville. Santaolalla, known for his minimalist approach to composing, was excited to work on the soundtrack due to the game's focus on the characters and story. He began composing the music early in the game's development, with few instructions from the development team on the tone that they intended. In collaboration with each other, the team and Santaolalla aimed to make the soundtrack emotional, as opposed to scary. Santaolalla used various instruments to compose the score, including some that were unfamiliar to him.

The soundtrack album for The Last of Us was released on iTunes in June 2013. Additional compositions, including some composed for Left Behind, were released on a second soundtrack in February 2014. Critical reception to the soundtracks was positive, as reviewers felt that the music connected appropriately with the gameplay. In particular, critics felt that the minimalist approach of the soundtrack's composition matched the gameplay. The game's music was nominated for numerous awards. Several tracks became popular and begot cover versions and live performances.

During the initial development of The Last of Us, creative director Neil Druckmann and game director Bruce Straley compiled musical tracks that they found inspirational. When searching for a composer to work on the game's music, they realised that Gustavo Santaolalla composed many of their compiled tracks. Straley described Santaolalla's music as "organic instrumentation, minimalist, dissonance and resonance with the sounds". The composer agreed to work on the game's soundtrack when contacted by Sony. After hearing the game's pitch, Santaolalla was excited to work on the game; he had previously wanted to compose for video games, but refused to work on those without a focus on story and characters.


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