Musashi: Samurai Legend | |
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Developer(s) | Square Product Development Division 5 |
Publisher(s) | Square Enix |
Director(s) | Yoichi Yoshimoto |
Producer(s) | Takashi Tokita |
Designer(s) | Tai Yasue |
Artist(s) |
Tetsuya Nomura Takeshi Fujimoto |
Composer(s) |
Masashi Hamauzu Junya Nakano Yuki Iwai Takayuki Iwai |
Platform(s) | PlayStation 2 |
Release date(s) |
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Genre(s) | Action role-playing game |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 64 / 100 |
Review scores | |
Publication | Score |
1UP.com | B- |
GamePro | 4.5 / 5 |
GameSpot | 7 / 10 |
GameSpy | 3 / 5 |
IGN | 5.2 / 10 |
Musashi: Samurai Legend, known in Japan as Musashiden II: Blade Master (武蔵伝II ブレイドマスター Musashiden Tsū Bureido Masutā?, lit. "The Legend of Musashi II: Blade Master"), is a third-person action game developed and published by Square Enix in 2005 for Sony's PlayStation 2. Much like its predecessor, Brave Fencer Musashi, the game involves real-time combat in a 3D environment, and character designs by Tetsuya Nomura.
The game was released in North America, Japan and Europe. Strangely, while the game is not referenced on the Australian PlayStation site nor on the OFLC site, the game was indeed released in Australia, printed with an OFLC "Parental Guidance" (PG) rating.
The gameplay in Musashi consists almost entirely of action segments where the player is confronted with foes and various other obstacles.
Musashi is primarily an action game, in which the player controls Musashi and fights enemies with sword moves. The character roams around a world in full 3D, moving in real time at will. They have two swords: the standard katana and a larger blade, which changes as the player progresses through the game. Short attacks and attack combos are performed with the katana, while the large blade is used for finishing attacks, slow hard-hitting attacks, or sword-specific special attacks. The player can use the swords to block attacks, and can "focus" on enemies to learn techniques that they are using. Many quests involve rescuing characters; when doing so, Musashi physically carries them, and in combat uses them as a battering ram or throws them in the air to perform attack combos before catching them again. The game's role-playing elements are limited to experience points, earned by defeated enemies, which are used to increase attributes like attack power and defense.