Mount & Blade: Warband | |
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Developer(s) | TaleWorlds Entertainment |
Publisher(s) |
Paradox Interactive (PC) Ravenscourt (Koch Media) (PS4, XONE) |
Designer(s) | Armağan Yavuz Steve Negus Cem Çimenbiçer |
Composer(s) | Jesse Hopkins |
Engine | Dazubo/Mount&Blade |
Platform(s) | Microsoft Windows, Android,Mac OS X, Linux, PlayStation 4, Xbox One |
Release date(s) |
Microsoft Windows
September 16, 2016 |
Genre(s) | Action RPG, Strategy, Simulation |
Mode(s) | Single-player, Multi-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 79.73% |
Metacritic | 78/100 |
Review scores | |
Publication | Score |
GameSpot | 7.5 |
IGN | 8.1/10 |
ComputerGames.ro | 100/100 |
Strategy Informer | 8.6 |
Gamer Limit | 10/10 |
Gamers Daily News | 10/10 |
Mount & Blade: Warband is the stand-alone expansion pack to the action role-playing video game Mount & Blade. First announced in January 2009, the game was developed by the Turkish company TaleWorlds Entertainment and was published by Paradox Interactive on March 30, 2010. The game is available as a direct download from the TaleWorlds website or through the Steam digital distribution software, or as a DVD with required online activation. Mac OSX and Linux versions were released on July 10, 2014 through Steam.
Warband expands on the original game by introducing a sixth faction (The Sarranid Sultanate), increasing political options, adding the ability for the player to start their own faction, and incorporating multiplayer modes. Reviews of the game were generally favourable, with the addition of multiplayer praised. The game places a focus on the horse-mounted combat and giving orders to one's warband in the field, such as telling archers to hold a position or infantry to use blunt weapons.
Warband has officially been released worldwide for Xbox One and PlayStation as of September 16, it has yet to release in some countries such as Australia and New Zealand.
The main changes to the game were the inclusion of multiplayer capability, the introduction of a sixth faction, Sarranid Sultanate, and the reorganisation of the overworld map. The introduction of political options allows players to influence lords and marry ladies, and it is possible for an unaligned player to capture a town or castle and start their own faction. The game contains slightly improved graphics, along with new or altered animations in combat.
The new multiplayer mode removes all of the RPG and map elements from the single-player mode, instead focusing on direct combat. Multiplayer matches cater for up to 2 players, split into two teams based on the factions selected. All players are provided with a balanced 'template' character (which can be altered for each server) based on three general types of pre-modern age military: Archery, Cavalry, and Infantry. Characters are customised by purchasing the equipment available to their selected faction, with better equipment purchased after earning denars (the game's currency) in the multiplayer matches. There is no link between a player's multiplayer and single-player characters, and no way to level up the multiplayer character or alter its characteristics from the templates (other than through the purchase of equipment). Eight multiplayer modes were included in the original release of Warband. Most were similar to modes found in first-person shooter games (such as team battles and capture the flag), although other modes, like the castle sieges from the main game, are also included. Some Modifications provide extra game modes.