Mount & Blade | |
---|---|
Developer(s) | TaleWorlds Entertainment |
Publisher(s) | Paradox Interactive |
Distributor(s) | Paradox Interactive |
Designer(s) | Armağan Yavuz Steve Negus Cem Çimenbiçer |
Composer(s) | Jesse Hopkins |
Platform(s) | Microsoft Windows Linux and MacOS |
Release |
|
Genre(s) | Action role-playing game |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 73% (27 reviews) |
Metacritic | 72/100 (27 reviews) |
Review scores | |
Publication | Score |
Eurogamer | 5/10 |
GamePro | |
GameSpot | 6/10 |
IGN | 8/10 |
PC Zone | 62/100 |
Pelit | 88/100 |
PC Advisor |
Awards | |
---|---|
Publication | Award |
GamePro | Editor's Choice |
Mod DB | Best Indie Game (Editor's Choice and Player's Choice) |
IGN | PC Editors' Favorites of 2008 |
Mount & Blade is a medieval action role-playing game for Microsoft Windows, developed by the Turkish company TaleWorlds, and published by the Swedish company Paradox Interactive. Its retail version was released on September 16, 2008, in North America, and three days later in Europe.
Reception of Mount & Blade has been positive overall. Reviewers praised the game for its innovative combat mechanics, complex character skill system, and large modding community, but also criticized it for its repetitive quests, dialogues, and locations, as well as low graphics quality.
A sequel, Mount & Blade: Warband, was released in March 2010, and a spin-off stand-alone expansion, Mount & Blade: With Fire & Sword, based on the historical novel With Fire and Sword, was released in May 2011. Another sequel, Mount & Blade II: Bannerlord, is currently in production.
Mount & Blade is a single-player, action-oriented role-playing game without any fantasy elements, which takes place in a medieval land named Calradia. The game features a sandbox gameplay style, in which there is no storyline present. The player is able to join one of the five battling factions, fight as a mercenary, assume the role of an outlaw, or take a neutral side.
At the start of the game, the player is offered a set of options to customize the character. The player selects the desired gender and facial features, then answers a series of multiple-choice questions about the character's past, which generate the character's initial attributes.
Traveling to other locations, or interacting with other parties is done by point-and-clicking the desired destination. Upon encountering enemy parties, the player can try to avoid a conflict, or can engage in a battle with them. In Mount & Blade each battle is attributed a renown value, according to the number and power of the members of each party. The player gains the renown if he or she wins the battle. With increased renown, the player achieves higher standing in the game and may be offered vassalage by the leaders of one of the five factions. By becoming a vassal, the player is given control over a certain fief, which he or she can manage and collect taxes from. By solving quests or defeating opponents the player is awarded experience points, which can be used to improve attributes, skills, and weapon proficiencies to further develop the character. Weapon proficiencies can also be improved over time by inflicting damage on other opponents.