Monster Hunter Generations | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Yasunori Ichinose |
Producer(s) | Shintaro Kojima |
Composer(s) | Reo Uratani |
Series | Monster Hunter |
Platform(s) | Nintendo 3DS |
Release |
Generations/X
XX
|
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 85/100 |
Review scores | |
Publication | Score |
Game Informer | 8.75/10 |
GameSpot | 8/10 |
IGN | 8.0/10 |
Polygon | 8.5/10 |
US Gamer |
Monster Hunter Generations is an action role-playing video game developed and published by Capcom for the Nintendo 3DS. Announced in May 2015, the game was released in Japan in November 2015, under the title Monster Hunter X (モンスターハンタークロス Monsutā Hantā Kurosu?), and was released internationally in July 2016. Like other titles in the Monster Hunter series, players undertake quests that involve hunting dangerous creatures. Major additions in this installment include special attacks, new combat styles, and the ability to play as Felynes, who have traditionally only appeared as a companion to the player. An expanded version of the game, Monster Hunter XX was announced in October 2016. It will be released in Japan in March 2017.
Monster Hunter Generations features gameplay similar to past titles in the series. The player assumes the role of a hunter who embarks on quests to hunt dangerous creatures. A hunter's abilities are determined by the type of armor and weapons that they wear on a quest, as the hunter otherwise has no intrinsic attributes that affect gameplay. All fourteen weapon types from Monster Hunter 4 Ultimate, ranging from swords, hammers, bows, guns, and lances, are included in Monster Hunter Generations, in addition to the new Prowler mode which allows the player to take the role of a Felyne, a sentient cat-like species. Each weapon has different sets of moves and abilities that can be employed while in the field. Armors grant defensive bonuses to physical and elemental damage, and can boost specific skills and attack types through base attributes and the addition of special decoration gems and talismans. To make a more powerful hunter that can survive against more dangerous creatures, the player takes materials carved from monsters (either slain or captured via traps), as well as materials gathered from the various fields and purchased in village stores, to craft new armor or to craft and upgrade weapons. Defeating more powerful creatures enables even more potent equipment to be crafted, thus creating a gameplay progress through the game's loot system. New in Generations is the ability to transform armor pieces into new gear similar to weapon upgrade paths by upgrading it with materials from broad categories, like bones or ores, and having the ability to upgrade a weapon directly to a more advanced version without the intermediate upgrade steps.