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Monaco: What's Yours is Mine

Monaco: What's Yours Is Mine
Monaco What's Yours Is Mine poster.png
Promotional poster for Monaco. Note the similarities between this and many film posters.
Developer(s) Pocketwatch Games
Publisher(s) Pocketwatch Games (PC)
Majesco Entertainment (XBLA)
Designer(s) Andy Schatz
Andy Nguyen
Artist(s) Adam deGrandis
Ben Swinden
Composer(s) Austin Wintory
Platform(s) Microsoft Windows, Xbox 360, Mac OS X, Linux
Release date(s) Windows
April 24, 2013
Xbox 360
May 10, 2013
Mac OS X
July 3, 2013
Linux
October 21, 2013
Genre(s) Action, stealth
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic PC: 83/100
X360: 81/100
Review scores
Publication Score
Eurogamer PC: 7/10
PC: 8/10
Game Informer X360: 8.75/10
Giant Bomb 4/5 stars
IGN 9/10
Polygon 7/10
GameFront PC: 95/100
Digital Spy PC: 4/5 stars
Metro PC: 8/10
VentureBeat PC: 80/100
The Escapist X360: 3.5/5 stars
Awards
Publication Award
Independent Games Festival Seumas McNally Grand Prize
Independent Games Festival Excellence in Design
Destructoid Best 2013 co-op multiplayer

Monaco: What's Yours Is Mine is a stealth action video game released in 2013 for the Xbox 360, Microsoft Windows, Mac OS X and Linux. The PC versions of Monaco were developed and published by Pocketwatch Games while the Xbox Live Arcade version was published by Majesco Entertainment.

The gameplay in Monaco consists of up to four players who each control different characters while they partake in and robberies in many different locations. Players can control one of eight characters, each of whom have their own characteristics, such as the Hacker who can put viruses onto security systems, or the Cleaner who can put guards to sleep. The main difference between single-player and multiplayer modes is that in multiplayer, when a player dies they must be revived before the level can be completed.

Development of Monaco began while Andy Schatz was working for TKO Software, before he founded his own independent company Pocketwatch Games. The game started as nothing more than a Pac-Man clone that he referred to as "The Sims meets Diablo meets Hitman". After being turned down twice by Microsoft Game Studios, Monaco was released for the Xbox 360 by Majesco Entertainment. After discussions with Schatz, the soundtrack was composed by American composer Austin Wintory, who had worked on the soundtracks for games such as Flow and Journey. Andy Nguyen, whom Schatz met while he was looking for playtesters, quit his job at Citibank so that he could spend more time helping with the development of Monaco as a level designer and producer, as well as working in booths.


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