Monaco: What's Yours Is Mine | |
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![]() Promotional poster for Monaco. Note the similarities between this and many film posters.
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Developer(s) | Pocketwatch Games |
Publisher(s) | Pocketwatch Games (PC) Majesco Entertainment (XBLA) |
Designer(s) |
Andy Schatz Andy Nguyen |
Artist(s) | Adam deGrandis Ben Swinden |
Composer(s) | Austin Wintory |
Platform(s) | Microsoft Windows, Xbox 360, Mac OS X, Linux |
Release date(s) |
Windows April 24, 2013 Xbox 360 May 10, 2013 Mac OS X July 3, 2013 Linux October 21, 2013 |
Genre(s) | Action, stealth |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | PC: 83/100 X360: 81/100 |
Review scores | |
Publication | Score |
Eurogamer | PC: 7/10 PC: 8/10 |
Game Informer | X360: 8.75/10 |
Giant Bomb | ![]() ![]() ![]() ![]() ![]() |
IGN | 9/10 |
Polygon | 7/10 |
GameFront | PC: 95/100 |
Digital Spy | PC: ![]() ![]() ![]() ![]() ![]() |
Metro | PC: 8/10 |
VentureBeat | PC: 80/100 |
The Escapist | X360: ![]() ![]() ![]() ![]() ![]() |
Awards | |
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Publication | Award |
Independent Games Festival | Seumas McNally Grand Prize |
Independent Games Festival | Excellence in Design |
Destructoid | Best 2013 co-op multiplayer |
Monaco: What's Yours Is Mine is a stealth action video game released in 2013 for the Xbox 360, Microsoft Windows, Mac OS X and Linux. The PC versions of Monaco were developed and published by Pocketwatch Games while the Xbox Live Arcade version was published by Majesco Entertainment.
The gameplay in Monaco consists of up to four players who each control different characters while they partake in and robberies in many different locations. Players can control one of eight characters, each of whom have their own characteristics, such as the Hacker who can put viruses onto security systems, or the Cleaner who can put guards to sleep. The main difference between single-player and multiplayer modes is that in multiplayer, when a player dies they must be revived before the level can be completed.
Development of Monaco began while Andy Schatz was working for TKO Software, before he founded his own independent company Pocketwatch Games. The game started as nothing more than a Pac-Man clone that he referred to as "The Sims meets Diablo meets Hitman". After being turned down twice by Microsoft Game Studios, Monaco was released for the Xbox 360 by Majesco Entertainment. After discussions with Schatz, the soundtrack was composed by American composer Austin Wintory, who had worked on the soundtracks for games such as Flow and Journey. Andy Nguyen, whom Schatz met while he was looking for playtesters, quit his job at Citibank so that he could spend more time helping with the development of Monaco as a level designer and producer, as well as working in booths.