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Miner 2049er

Miner 2049er
Miner2049er front.jpg
Cover art (Atari 2600)
Developer(s) Big Five Software
Publisher(s) Big Five Software
Designer(s) Bill Hogue
Platform(s) Atari 8-bit (original)
Apple II, Atari 2600, Atari 5200, VIC-20, C64, ColecoVision, MS-DOS, Fujitsu FM-7, NEC PC-8801, PC Booter, Sharp X1, Sony SMC-777, Thomson MO5, Thomson TO7, TI-99/4A, Super Cassette Vision, Game Boy
Re-releases:
Windows Mobile, BlackBerry, iOS.
Release date(s) 1982
1992 (Game Boy)
2007 (mobile version)
Genre(s) Platform
Mode(s) Single Player

Miner 2049er is a platform video game created by Bill Hogue that was released in 1982 by Big Five Software. It was developed for the Atari 8-bit family and widely ported to other systems. The title "Miner 2049er" evokes a 21st-century take on the California Gold Rush of around 1849, in which the gold miners and prospectors were nicknamed "49ers."

At the time of its release, Miner 2049er was notable for having ten different screens, which was a large number for a platform game. For comparison, the Donkey Kong arcade game had four screens, and many home ports didn't include all of them.

Unlike most of the home computer versions, Miner 2049er for the Atari 8-bit family was released on 16K ROM cartridge with the high price, for 1982, of US$49.95 ($124 today).

Bounty Bob is a member of the Royal Canadian Mounted Police on a mission to search through all of Nuclear Ned's abandoned uranium mines for the treacherous Yukon Yohan. Bob must claim each section of each mine by running over it. There are a wide variety of futuristic obstacles that he must deal with such as matter transporters, hydraulic scaffolds, and jet-speed floaters and he must also avoid radioactive creatures that have been left behind in the mines.

As Bounty Bob, the player's goal is to inspect every section of each mine in search of the evil Yukon Yohan while avoiding the various radioactive creatures that inhabit the mine. As Bounty Bob walks over a section of flooring, it fills with color. To complete the level, every section of flooring must be colored. There are ten mines in total (eleven in the ColecoVision port). Each level is timed and must be completed before the player runs out of oxygen.

Along the way, Bob encounters many objects left behind by past miners. By collecting these, bonus points are achieved and the radioactive creatures smile and turn green. While in this state, Bob can collect them and earn extra points.

Various obstacles in each mine aid and hinder Bob's progress. Ladders allow him to climb up or down to the next platform, Matter transporters teleport him to other matter transporters in that mine, chutes slide Bob off a platform (often against his will), and pulverizers crush Bob if he gets in their way.


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