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Might and Magic VI

Might and Magic VI:
The Mandate of Heaven
MightAndMagic6Box.jpg
Developer(s) New World Computing
Publisher(s) 3DO
Designer(s) Bryan Farina
Paul Rattner
Jon Van Caneghem
Artist(s) Julia Ulano
Series Might and Magic
Engine Horizon Engine, Labyrinth Engine
Platform(s) Microsoft Windows
Release April 30, 1998
Genre(s) Role-playing video game
Mode(s) Single player
Aggregate score
Aggregator Score
GameRankings 85.14%
Review scores
Publication Score
Game Revolution B+
GameSpot 9.1 out of 10
IGN 9.0 out of 10

Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game developed by New World Computing and published by 3DO in 1998. It is the sixth installment in the Might and Magic series, the sequel to Might and Magic V: Darkside of Xeen and the first of the Might and Magic titles to take place in the same world as Heroes of Might and Magic. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology.

A critical success upon release, the game was compared favorably with its peer role-playing video games such as The Elder Scrolls II: Daggerfall and Ultima. It was universally praised for its non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug-free initial release. Modern retrospectives credit its tagline of "Witness the rebirth of a legend" as an appropriate harbinger of the renaissance of western RPGs, and credit Might and Magic VI as an important part of that revival.

A Limited Edition version of the game was also released, including a cloth map of Enroth, a strategy guide and the first five games of the series on CD-ROM. It was followed by three sequels, with Might and Magic VII: For Blood and Honor directly continuing the story arc.

In Might and Magic VI, the player takes control of four adventurers, each starting with low attributes, guiding them to be mighty heroes to save the fictional land of Enroth. Unlike the previous titles, The Mandate of Heaven moved away from grid-based maps and granted players fully explorable maps to roam over, including scalable mountains. Battles can be conducted either in real time or in a turn-based mode, allowing players to take time determining what enemies to attack or what spells to cast, although turn-based mode severely limits the player's movement. As in the rest of the series, all action is shown through the eyes of the party, in first person view, but the new engine allows full 360 degree turning as well as looking up and down. For gameplay and storyline reasons, along with the fact that it is based on a new platform, Might and Magic VI includes no character transfer system between its prequels or sequels, unlike earlier instalments.


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