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Might and Magic VII: For Blood and Honor

Might and Magic VII:
For Blood and Honor
MightAndMagic7Box.jpg
Developer(s) New World Computing
Publisher(s) 3DO
Designer(s) Jon Van Caneghem(producer) Kieth Francart (Director)
Composer(s) Paul Romero
Series Might and Magic
Platform(s) Microsoft Windows
Release January 2, 1999
Genre(s) Role-playing video game
Mode(s) Single player
Aggregate score
Aggregator Score
GameRankings 76%
Review scores
Publication Score
GamePro 4 of 5
GameSpot 8.4 of 10
IGN 7.7 of 10

Might and Magic VII: For Blood and Honor is a role-playing game published in 1999 by 3DO and developed by New World Computing. The game follows on from both the events of Heroes of Might and Magic III (a prequel to Blood and Honor), and those of Might and Magic VI: The Mandate of Heaven. Players form a party of four characters who win a castle in a scavenger hunt and soon become embroiled in political events on the continent of Antagarich, in the world of Enroth, before eventually choosing one of two paths and working alongside a number of characters, whose storyline continues on from the events of Might and Magic III: Isles of Terra. The game, Might and Magic VIII: Day of the Destroyer is a sequel to Blood and Honor.

While much of the gameplay remains the same as it was in Mandate of Heaven, a few improvements and changes were made to a number of prominent parts of the game. Character creation in Blood and Honor received an update from its predecessor by now allowing players to choose a race for each character out of the following four - Humans, Elves, Dwarves and Goblins - while also adding in three new classes to choose from alongside the pre-existing ones - Thief, Monk and Ranger. The skill system also received a major change, with the inclusion of new skills and a new level of expertise - Grandmaster - but also becoming more restrictive than that of the previous title; a character's class not only determines what skills they can learn but now also puts a cap on the level of expertise it can be trained to, meaning that while a Thief could become a Master of the Sword Skill, a Knight can train the skill up to Grandmaster. The change to the skill system, also affects the Magic system of the game, in that while some spells have been removed and new ones included, a character's level of expertise in a school of magic determines what spells can be learned, with weaker spells gaining more bonuses upon training to higher levels of expertise; an example of this new system comes with the "Fly" spell, which only Masters of Air magic can learn, but who can gain the benefit of not draining magic points upon attaining Grandmaster of Air. Along with these changes, the game includes an update to the graphical appearances of enemy sprites, character models and items.


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