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Might and Magic VIII: Day of the Destroyer

Might and Magic VIII:
Day of the Destroyer
Might and Magic VIII - Day of the Destroyer Coverart.png
Developer(s) New World Computing
Publisher(s) The 3DO Company, Sold-Out Software
Imagineer (PlayStation 2)
Director(s) Paul Rattner
Designer(s) Jon Van Caneghem
Programmer(s) Bob Young
Artist(s) John Slowsky
Composer(s) Rob King
Paul Romero
Series Might and Magic
Engine Labyrinth Engine, Horizon Engine (Might and Magic VI)
Platform(s) Microsoft Windows PlayStation 2
Release March 7, 2000 (North America)
September 1, 2000 (Germany)
Genre(s) Role-playing video game
Mode(s) Single player
Aggregate score
Aggregator Score
GameRankings 55%
Review scores
Publication Score
Game Revolution D
GameSpot 6.0 out of 10
IGN 6.5 out of 10

Might and Magic VIII: Day of the Destroyer is a role-playing video game developed for Microsoft Windows by New World Computing and released in 2000 by the 3DO Company. It is the eighth game in the Might and Magic series. The game received middling critical reviews, a first for the series, with several critics citing the game's length and its increasingly dated game engine, which had been left fundamentally unaltered since Might and Magic VI: The Mandate of Heaven in 1998. The character development system, spells, sound effects, many of the sprites, and even some gameplay tasks - including an Arcomage quest - were for the most part recycled from earlier games, with little or non-notable tweaking.

Might and Magic VIII is based on the Might and Magic VI game engine, and many of its elements are strongly similar to the previous two titles in the series. Unlike the previous two games, however, Might and Magic VIII introduces a new party management system that allows all but one of the five possible player characters to be hired, dismissed or re-hired at any time during gameplay. The character class system used in the previous two games has similarly been overhauled, with only the cleric and knight classes remaining. The experience, spells, levelling and skill system present in both previous Might and Magic titles is retained, with only minor updates. In place of the traditional class system, Might and Magic VIII features non-archetypical playable races. Aside from human knights, clerics and necromancers, available classes include minotaurs, dragons, vampires, dark elves, and trolls, each of whom possesses traits unique to their particular race. As with its two predecessors, the game world is divided into fourteen "regions", including five elemental planes, each of which contains a varying mix of explorable towns, dungeons and wildernesses. Enemies are fought in either real-time or turn-based combat, depending on the player's preference.


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