Midnight Club: Los Angeles | |
---|---|
Developer(s) |
Rockstar San Diego, Rockstar London (L.A. Remix) |
Publisher(s) | Rockstar Games |
Distributor(s) | Take-Two Interactive |
Designer(s) | Jeff Pidasdny |
Programmer(s) | Michael Currington Steve Reed |
Artist(s) | Scott Stoabs |
Series | Midnight Club |
Engine | RAGE |
Platform(s) | PlayStation 3 Xbox 360 PlayStation Portable |
Release date(s) | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Review scores | |||
---|---|---|---|
Publication | Score | ||
PS3 | PSP | Xbox 360 | |
Edge | 7/10 | N/A | N/A |
Eurogamer | 8/10 | N/A | N/A |
Game Informer | 9/10 | N/A | 9/10 |
GamePro | N/A | N/A | |
GameSpot | 7.5/10 | 7.5/10 | 7.5/10 |
GameSpy | N/A | ||
GameTrailers | N/A | N/A | 8.7/10 |
GameZone | 8.5/10 | 8/10 | 8/10 |
Giant Bomb | N/A | ||
IGN | (AU) 8.9/10 (US) 8.5/10 (UK) 8.4/10 |
7.6/10 | (AU) 8.9/10 (US) 8.5/10 (UK) 8.4/10 |
OXM (US) | N/A | N/A | 8/10 |
PSM | N/A | ||
The A.V. Club | B− | N/A | B− |
Variety | N/A | N/A | (favorable) |
Aggregate scores | |||
GameRankings | 81.66% | 78.96% | 80.64% |
Metacritic | 82/100 | 79/100 | 81/100 |
Midnight Club: Los Angeles is a racing video game developed and published by Rockstar Games. The game features 43 cars and 4 motorcycles. The open world map of Los Angeles is size of all three cities from the previous installment combined. After several delays, Midnight Club: Los Angeles was released in October 2008.
Midnight Club: Los Angeles is set in the city of Los Angeles, again providing an option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: DUB Edition). New additions are a 24-hour day-to-night cycle, weather effects and traffic with licensed vehicles, adding a realistic aspect to the game. The new dynamic weather system has been reported to alter the gameplay experience, making the vehicle more prone to sliding on slick surfaces. If any damage is inflicted upon a vehicle after races, the player does not necessarily need to drive back to a garage for a full repair, but, instead, can choose the "Quick Fix" option through which old, junkyard-esque parts will be added to the car. To get back that "nice, new car look", the player must actually drive back to repair their vehicle at a garage or gas station. This also means that totaling a vehicle is only possible within a single race or event. With the RAGE system being used for this game, traffic levels fluctuate throughout the day, with light traffic at night, heavy traffic in the morning and afternoon, and heaviest traffic in the evenings. Motorcycles are again part of the game, including the Ducati 999R and the Kawasaki Ninja ZX-14. Convertible cars, customizable interiors, in-game photo mode, and customizable exotics are all new additions. Developers placed great emphasis on the elimination of load screens, stating that the player could literally jump from career mode to an online race in under ten seconds.
Los Angeles is said to be the longest of the four Midnight Club games, with more than ten different types of races including series races, tournaments, pink slip races, and freeway races. For most of these races, players must race an opponent to the start line in order to earn extra rep (a leveling system used to determine the player's skill in the game) before the actual race begins, although this can be skipped. Races have four difficulties: easiest, medium, hard, and hardest. These difficulties are color-coded with green being easiest, yellow being medium, orange being hard, and red being hardest. Each successive difficulty of race has greater rewards than the former.