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Michael Jackson's Moonwalker

Michael Jackson's Moonwalker
Developer(s) Emerald Software
Keypunch Software
Publisher(s) U.S. Gold
Composer(s) Michael Jackson
Engine various
Platform(s) Amiga
Amstrad
Atari ST
Commodore 64
DOS
MSX
Spectrum
Release date(s) July 24, 1990
Genre(s) Maze game/Beat 'em up/Platformer/Shooter game
Mode(s) Single-player
Michael Jackson's Moonwalker
European arcade flyer of Michael Jackson's Moonwalker.
European arcade flyer of Michael Jackson's Moonwalker.
Developer(s) Sega
Triumph
Publisher(s) Sega
Producer(s) Michael Jackson
Designer(s) Michael Jackson
Composer(s) Tohru Nakabayashi
Platform(s) Arcade
Release date(s)
  • NA: July 24, 1990
Genre(s) Beat 'em up/Run and gun
Mode(s) One to three players simultaneously
Cabinet Upright
Arcade system Sega System 18
Display Standard horizontal, raster graphics
Michael Jackson's Moonwalker
Michael Jackson's Moonwalker Boxshot.jpg
Front cover of the European Mega Drive version.
Developer(s) Sega (MD/Genesis)
Arc System Works (SMS)
Publisher(s) Sega
Producer(s) Michael Jackson
Roppyaku Tsurumi
Designer(s) Roppyaku Tsurumi
Composer(s) Hiroshi Kubota
Takayuki Nakamura
Platform(s) Mega Drive/Genesis, Master System
Release date(s)
  • NA: August 24, 1990
  • JP: September 29, 1990
  • EU: January 25, 1991
  • AU: February 1991
Genre(s) Beat 'em up/Platformer
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 54.2
Review scores
Publication Score
CVG 90%
Crash 70%
Sinclair User 6/10
Your Sinclair 75%
MegaTech 85%
Zzap!64 60%
Mega 78%
Sega Power 90%
Compute's Guide 19/20

Michael Jackson's Moonwalker is the name of several video games based on the 1988 Michael Jackson film Moonwalker. U.S. Gold published various games for home computers, released in 1989, whilst Sega developed two similarly themed beat 'em up video games in 1990; one released for arcades and another released for the Mega Drive/Genesis and Master System. Each of the games' stories loosely follow the story of the film, in which Michael Jackson must rescue kidnapped children from the evil Mr. Big, and incorporate synthesized versions of the musician's hits, such as Beat It and Smooth Criminal. The games, particularly the Genesis adaptation, have achieved cult status.

Versions of the game were released for the popular 8-bit and 16-bit home computers of the time. They were developed by two small software houses, Irish Emerald Software Ltd and American Keypunch Software, and published by U.K. company U.S. Gold. The home computer versions are the only games to make reference to the early portions of the film.

The games feature four different levels. The first is a top-down maze-style level based on the 'Speed Demon' short, involving wandering the studio to collect various items and costume pieces, with the final piece being the motorcycle, all whilst trying to avoid the crazed fans. Stealth elements are used, with an onscreen map similar to that used in Metal Gear 2: Solid Snake. The next level has similar gameplay, riding the motorcycle collecting tokens. The motorcycle turns into a car in order to jump a barrier to the next part.

The third level is a side-scrolling level based on the "Smooth Criminal" clip. The player collects ammunition and shoots at gangsters in openings above the player character.

The final level involves morphing into a robot and shooting at soldiers in openings, with the player controlling a crosshair. The four songs used were "Bad", "Speed Demon", "Smooth Criminal" and "The Way You Make Me Feel".


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