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Metropolis Street Racer

Metropolis Street Racer
MetropolisStreetRacerBox.jpg
European Dreamcast cover art
Developer(s) Bizarre Creations
Publisher(s) Sega
Composer(s) Richard Jacques
Platform(s) Dreamcast
Release date(s)
  • EU: November 3, 2000
  • NA: January 15, 2001
Genre(s) Racing
Mode(s) Single-player, multiplayer
Aggregate scores
Aggregator Score
GameRankings 88.59%
Metacritic 87/100
Review scores
Publication Score
AllGame 4/5 stars
CVG 9/10 (CVG)
9/10 (ODM)
Edge 9/10
EGM 7/10
Eurogamer 9/10
Game Informer 9/10
GamePro 4/5 stars
Game Revolution B−
GameSpot 7.7/10
GameSpy 7/10
IGN 9.1/10
X-Play 4/5 stars

Metropolis Street Racer or MSR is a racing game for the Dreamcast. It was developed by Bizarre Creations, and published by Sega. The game was originally intended to be a Dreamcast launch title in Europe and North America, however, due to numerous delays it was not released in Europe until November 2000, with a US version following in January 2001. Development of a Japanese version was started, but was never released.

Metropolis Street Racer is notable for introducing the "Kudos" system (whereby players are rewarded for racing stylishly as well as quickly) into video games, and for its detailed and accurate recreations of the cities of London, Tokyo and San Francisco. Music for the game was composed by Richard Jacques, and delivered via nine fictional radio stations (three for each city), similar to the Grand Theft Auto series. The day/night time spectrum during game play is realistic, in that the game uses the internal clock of the Dreamcast to calculate the present time in each city. Play at 8AM in England, for example, and the San Francisco races will all be at night (12 AM).

A selling point of MSR was the large number of tracks available (262 in total), created by blocking off certain areas of the city to lead the player around specific roads and paths. However, only a small number are available at the start of play and most are unlocked by playing through the single player mode.

Many of the concepts used in Metropolis Street Racer were reused in Bizarre Creations' follow-up racing series Project Gotham Racing on the Xbox.

In 1997, Bizarre Creations were approached by Sega Europe to make a street racer for the upcoming Dreamcast console. This was after Sega's Kats Sato had discovered they were behind the F1 '96 and F1 '97 games on Sony's PlayStation. According to Martyn Chudley, Bizarre Creations' Managing Director, "Kats was given the task of finding out who was developing Formula 1 for Sony. So, at the ECTS [1997], he pulled out the power cable so he could see the [F1] start-up credits". After a meeting with Sega Europe's then-CEO, Kazutoshi Miyake, Bizarre Creations accepted their offer of work. Martyn Chudley stated Sega gave Bizarre Creations an opportunity to branch out after learning they had been lined up for further F1 titles.


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