Metroid Prime: Federation Force | |
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Developer(s) | Next Level Games |
Publisher(s) | Nintendo |
Director(s) | Jason Carr |
Producer(s) | Kensuke Tanabe |
Designer(s) | Bryce Holliday |
Programmer(s) | David Catlin |
Artist(s) | Anthony Iammarino |
Composer(s) | Chad York Darren Radtke Mike Peacock |
Series | Metroid |
Platform(s) | Nintendo 3DS |
Release date(s) | |
Genre(s) | First-person shooter, sports |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 64/100 |
Review scores | |
Publication | Score |
Destructoid | 5.5/10 |
EGM | 3.5/10 |
Game Informer | 7/10 |
Game Revolution | |
GameSpot | 5/10 |
IGN | 5.9/10 |
Nintendo Life | 8/10 |
Nintendo World Report | 9/10 |
Polygon | 5/10 |
Metroid Prime: Federation Force is a cooperative first-person shooter developed by Next Level Games and published by Nintendo for the Nintendo 3DS. The game is a spin-off of the Metroid Prime series, where the player assumes the role of a Galactic Federation Marine, featuring gameplay elements similar to those of Metroid Prime Hunters. It also includes a multiplayer soccer-based game mode known as Metroid Prime: Blast Ball.
When Federation Force was announced, it was met with an overwhelmingly negative reception from fans of the series, who criticized it for bearing very little resemblance to an actual Metroid game, and expressed frustration at Nintendo for developing a spin-off instead of a main-series title, as the series had been on hiatus for several years. The game was met with mixed reviews upon release.
Metroid Prime: Federation Force plays similarly to Metroid Prime Hunters, which primarily focused on the shooting mechanics within the Metroid Prime series as opposed to the exploration. Like its handheld predecessor, Federation Force incorporates cooperative elements into the core gameplay. However, Federation Force lacks the touch-based controls of Hunters as well as the established scanning mechanics of the Metroid Prime series, which allowed players to analyze their character's surrounding environment and discover secrets.
Federation Force is the first Metroid game where the player controls a Marine of the Galactic Federation. Within the context of the Metroid series, the Galactic Federation is a law-enforcing organization where soldiers are divided into platoons and go on planetary missions, which is how Federation Force's campaign is organized. The game features previously established aliens as enemies, including the titular jellyfish-like Metroids and Space Pirates. However, it also features original enemies, such as Goliath Beetles. The environments are diversified, with at least one mission taking place in an icy region, while another takes place in a desert.
Up to four players traverse the planets to meet their objective. Unlike the multiplayer modes within Hunters and Metroid Prime 2: Echoes, players work cooperatively as a single unit as opposed to competing with each other. Before starting a mission, players can customize their Marine with different weapons and utilities. Some are more offensive, like the returning Super Missiles. Others are more strategic, such as a healing first aid device that allows one Marine to hang back and aid his comrades. The different weapons have weight-based properties that affect the player's speed and mobility. These mechanics are inspired by the options within classical role-playing games.