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Metal Gear Acid 2

Metal Gear Acid 2
MGA2 box.jpg
Developer(s) Kojima Productions
Publisher(s) Konami
Director(s) Shinta Nojiri
Producer(s) Hideo Kojima
Noriaki Okamura
Designer(s) Shinta Nojiri
Artist(s) Tsubasa Masao
Writer(s) Masahiro Yamamoto
Composer(s) Akihiro Honda
Hiroshi Tanabe
Nobuko Toda
Series Metal Gear
Platform(s) PlayStation Portable
Release
  • JP: December 8, 2005
  • NA: March 21, 2006
  • EU: May 19, 2006
Genre(s) Stealth, collectible card game, turn-based tactical
Mode(s) Single-player, multiplayer

Metal Gear Acid 2 (Japanese: メタルギア アシッド2 Hepburn: Metaru Gia Ashiddo Tsū?), stylized as METAL GEAR AC!D², is a turn-based collectible card stealth game developed by Kojima Productions and published by Konami for the PlayStation Portable in 2005. A Java ME version for mobile phones was released by Glu Mobile in 2008 titled Metal Gear Acid 2 Mobile.

Acid 2 is the sequel to the original Metal Gear Acid, with the story set sometime after the events of the previous game. Like its predecessor, it follows an alternate continuity separate from the mainline Metal Gear series. The game uses a completely new cel-shaded graphic engine, replacing the darker graphics from the first game, and features an improved gameplay system. It comes with a PSP add-on called the Solid Eye, which is a folding cardboard box with specialized lenses that fit over the PSP's screen, creating a stereoscopic image.

Gameplay remains of Metal Gear Acid 2 essentially similar to that of its predecessor: using a series of collectible trading cards based on the other Metal Gear games. There are new features, such as the SELL option for cards, allowing overstocked cards that the player cannot use to be sold for more points (in-game currency used to buy cards) and cover fire (when a player's ally is behind an enemy and has an equipped weapon in range of the target, when the player attacks, his/her ally takes a shot onto the target as well). Also added are the ability to move past doors instead of stopping when approaching, and characters can now pick up items such as weapons and card packs by simply running over them (instead of having to end movement on top of the item).


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