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Mercenaries: Playground of Destruction

Mercenaries: Playground of Destruction
Mercenaries - Playground of Destruction Coverart.png
Developer(s) Pandemic Studios
Publisher(s) LucasArts
Composer(s) Chris Tilton
Michael Giacchino
Series Mercenaries
Engine Zero
Platform(s) PlayStation 2
Xbox
Release date(s)
  • NA: January 11, 2005
  • EU: February 18, 2005
  • JP: April 28, 2005
  • AU: 2006
Genre(s) Action-adventure
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings Xbox: 86% PS2: 84%
Review scores
Publication Score
1UP.com A
EGM 8.67/10
GameSpot 8.8/10
GameSpy Xbox 5/5 stars PS2 4.5/5 stars
IGN 9.1/10
OXM (US) 9/10
PSM 8/10

Mercenaries: Playground of Destruction is an action-adventure video game developed by Pandemic Studios and published on January 11, 2005 by LucasArts for PlayStation 2 and Xbox. The game features an open world environment, with elements of potential stealth gaming and reputation-based social mechanics, and is set during a fictitious multi-national military action in North Korea, circa 2007. The player takes control of one of three mercenary characters and completes contracts in the war-torn country for profit and to prevent a nuclear war. Critics gave favorable reviews to the game, in particular praising its focus on explosive mayhem.

A sequel, Mercenaries 2: World in Flames, was released in 2008 for the Microsoft Windows, PS2, PS3 and Xbox 360 formats. Following Pandemic Studios' closure in November 2009, Electronic Arts announced Danger Close Games would be developing a second sequel, tentatively titled Mercs Inc. The game was eventually canceled following the closure of Danger Close Games in 2013.

The player is deposited in a vast "sandbox" environment, free to pick up missions, perform side tasks, collect items, hijack vehicles, or employ game mechanics in exhibition. As the world is a sandbox, the player can choose to do any of these activities at any time. In fact, one can level all of the buildings in the game world, including the faction HQs. Buildings are usually restored after an extended time away from the area, the player's death, or re-loading the game. Also, the player can cause wanton destruction in many small outposts and strongholds occupied by and restricted to faction members only. However, excessive rampaging is discouraged by the reduction of the attacked faction's disposition towards the player, and the murders of civilians and Allied Nations personnel result in cash fines as well.


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