Mega Man Zero 2 | |
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North American cover art
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Developer(s) | Inti Creates |
Publisher(s) | Capcom |
Director(s) | Ryota Ito Yoshinori Kawano |
Producer(s) | Takuya Aizu Keiji Inafune |
Designer(s) | Yoshihisa Tsuda |
Programmer(s) | Takayuki Inoue Kazutaka Yanagisawa Akihiro Shishido Tomoyuki Kajihara |
Artist(s) | Toru Nakayama |
Composer(s) | Masaki Suzuki Luna Umegaki Tsutomu Kurihara |
Platform(s) | Game Boy Advance, Wii U Virtual Console |
Release | Game Boy Advance Wii U Virtual Console |
Genre(s) | Action, platform, RPG, Hack 'n slash, Run 'n gun |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 82% |
Metacritic | 81 out of 100 |
Review scores | |
Publication | Score |
1UP.com | B– |
Famitsu | 31 out of 40 |
Game Informer | 7 out of 10 |
GamePro | |
GameSpot | 8.6 out of 10 |
GameSpy | |
IGN | 8 out of 10 |
Nintendo Power | 7.8 out of 10 |
Play | 10 out of 10 |
Mega Man Zero 2, known in Japan as Rockman Zero 2 (ロックマンゼロ2, Rokkuman Zero Tsū?), is a video game developed by Inti Creates and published by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second video game in the Mega Man Zero subseries of Mega Man video games. It was also released the same day in North America as Mega Man X7 was. It was released in Japan on the Wii U's Virtual Console on January 7, 2015.
Mega Man Zero 2 follows the same basic format as its predecessor, Mega Man Zero, being a side-scrolling, platform action game. Once again, players take control of the Reploid known as Zero, and lead him through various levels in the battle against the forces of Neo Arcadia.
The controls are identical to that in the previous game, with players given the option to assign functions to the buttons they are most comfortable using. The weapons are also identical, with the exception of the Triple Rod, which has been replaced by the similar but somewhat more complex Chain Rod.
Cyber Elves are present in the game, and function in the same manner as they did in the previous game. However, unlike the first game, in which four specific Cyber Elves could be transformed into health-storing Sub-Tanks, two of the four Sub-Tanks are now hidden in various stages as collectible items, as they were in the previous series, while the remaining two must be unlocked using Cyber Elves.
While the first game in the series had the player select missions from a list, Mega Man Zero 2 returns to the traditional Stage Select option found in the Mega Man and Mega Man X games, although the player can only select from four at a time. In addition, whereas Mega Man Zero had a large, interconnected world, none of the stages in this game are linked.