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Mega Man Maverick Hunter X

Mega Man X
Mega Man X Coverart.png
Packaging for the North American Super NES version.
Developer(s) Capcom
Publisher(s) Capcom
Producer(s) Tokuro Fujiwara
Designer(s) Yoshinori Takenaka
Keiji Inafune
Sho Tsuge
Masayoshi Kurokawa
Programmer(s) Keiji Kubori
Kouichiro Nakamura
Artist(s) Keiji Inafune
Hayato Kaji
Kazunori Tazaki
Tatsuya Yoshikawa
Writer(s) Keiji Inafune
Sho Tsuge
Composer(s) Setsuo Yamamoto
Makoto Tomozawa
Yuki Iwai
Yuko Takehara
Toshihiko Horiyama
Platform(s) Super NES, Playstation 2, GameCube, MS-DOS, mobile phones, PlayStation Portable
Release
Genre(s) Action, platform
Mode(s) Single-player
Aggregate score
Aggregator Score
GameRankings 88.50%
Review scores
Publication Score
EGM 9 out of 10
GamePro (4.75/5)
IGN 9 out of 10
Game Players 95 out of 100
Super Play 88%

Mega Man X, known in Japan as Rockman X (ロックマンX?), is a video game developed and published by Capcom for the Super Nintendo Entertainment System (SNES). It was the first Mega Man game for the 16-bit console and the first game in the Mega Man X series, a spin-off of the original Mega Man series that began on the SNES's predecessor, the Nintendo Entertainment System (NES). Mega Man X was first released in Japan on December 17, 1993 and was released in both North America and Europe the following year. Taking place a century after the original Mega Man series, Mega Man X is set in a futuristic world populated by both humans and "Reploids", robots capable of thinking, feeling, and growing like their human creators. Because of these complex attributes, many Reploids are prone to destructive, criminal activity and are thereafter referred to as "Mavericks". The plot of the game follows the protagonist Mega Man X, an android member of a military task force called the "Maverick Hunters". With the help of his partner Zero, X must thwart the plans of Sigma, a powerful Maverick leader wishing to bring about human extinction.

With the transition to more advanced gaming hardware, series artist Keiji Inafune explained that the development of Mega Man X involved reinventing Mega Man through gameplay expansion and a more mature storyline while still maintaining the basic concepts on which the franchise was built. Much like the NES Mega Man games that came before it, Mega Man X is a standard action-platform game where the player takes control of the eponymous character and must complete a set of eight, initial stages in any order desired. Defeating the boss character at the end of each stage grants the player one new weapon that can then be toggled and used at will for the remainder of the game. However, Mega Man X adds a number of new features and makes radical changes to the original gameplay mechanics of previous releases in the series. These include allowing the player to dash along the ground, scale walls, and obtain armor attachments which grant special abilities.


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