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Medieval II: Total War

Medieval II: Total War
Cover art
Developer(s) Creative Assembly
Feral Interactive (OS X, Linux)
Publisher(s) Sega
Feral Interactive (OS X, Linux)
Director(s) Robert T. Smith
Designer(s) Robert T. Smith
Composer(s) Jeff van Dyck
Richard Vaughan
James Vincent
Series Total War
Platform(s) Microsoft Windows, OS X, Linux
Release Windows
  • EU: 10 November 2006
  • NA: 13 November 2006
  • AU: 13 November 2006
  • JP: 5 April 2007
OS X, Linux
  • WW: 14 January 2016
Genre(s) Real-time tactics, Turn-based strategy
Mode(s) Single-player, Multiplayer
Aggregate score
Aggregator Score
Metacritic 88/100
Review scores
Publication Score
Eurogamer 9/10
Game Revolution B+
GameSpot 8.8/10
GameSpy 4/5 stars
IGN (UK) 8.9/10
(US) 8.8/10
PC Gamer (US) 90%

Medieval II: Total War, the indirect sequel to 2002's Medieval: Total War and the fourth game in the Total War series from Creative Assembly, is a game of turn-based strategic rounds and real-time tactically-oriented battles, released in November 2006. The game is set between the years 1080 and 1530. Like the original Medieval: Total War, it focuses on medieval warfare, religion and politics in Europe, North Africa and the Middle East.

Similar to previous titles of the Total War series, the game consists of two modes of play: battles and single-player campaign. Battles can be played in multiplayer, in user-defined scenarios, or in historical scenarios which simulate real battles such as the Battle of Arsuf or the Battle of Agincourt. Battles are also featured in the campaign.

The campaign allows the player to assume control of a faction of the time period, and build a civilization, both economically and militarily in order to conquer other factions. Gameplay consists of controlling the faction's military, economic, and social systems in large campaign maps. During the player's turn, armies, fleets, and agents can be moved on the map. When an army engages another army, the player can choose to fight the battle personally in the battle mode, or automatically calculate the outcome.

The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions (for example, Holy Roman Empire must defeat its historical enemies Milan and Denmark) and control at least 15 settlements. The long campaign requires the player to control at least 45 territories and one or two significant cities, which are faction specific, such as Jerusalem, Granada, Rome or Constantinople.


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