Medieval: Total War | |
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![]() The box art for Medieval: Total War
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Developer(s) | The Creative Assembly |
Publisher(s) | Activision |
Director(s) | Mike Simpson |
Producer(s) | Luci Black |
Designer(s) | Mike Simpson |
Programmer(s) | A. P. Taglione |
Writer(s) | Mike Brunton |
Composer(s) | Jeff van Dyck |
Series | Total War |
Engine | Shogun: Total War engine |
Platform(s) | Microsoft Windows |
Release date(s) |
Viking Invasion |
Genre(s) |
Turn-based strategy Real-time tactics |
Mode(s) |
Single-player Multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 88/100 |
Review scores | |
Publication | Score |
AllGame | ![]() ![]() ![]() ![]() ![]() |
CGW | ![]() ![]() ![]() ![]() ![]() |
Edge | 8/10 |
Eurogamer | 9/10 |
Game Informer | 9.25/10 |
GameSpot | 8.7/10 |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameZone | 8.6/10 |
IGN | 8.9/10 |
PC Gamer (US) | 82% |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 84/100 |
Review scores | |
Publication | Score |
CGW | ![]() ![]() ![]() ![]() ![]() |
Edge | 7/10 |
Eurogamer | 8/10 |
Game Informer | 8.75/10 |
GameSpot | 8.2/10 |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameZone | 8.6/10 |
IGN | 8.6/10 |
PC Gamer (US) | 75% |
Medieval: Total War is a turn-based strategy and real-time tactics computer game developed by The Creative Assembly and published by Activision. Set in the Middle Ages, it is the second game in the Total War series, following on from the 2000 title Shogun: Total War. Originally announced in August 2001, the game was released in North America on 19 August 2002 and in Europe on 30 August for Microsoft Windows.
Following a similar form of play to Shogun: Total War, the player builds a dynastic empire in Europe, North Africa and the Middle East, spanning the period of 1087 to 1453. Gameplay is both strategic and tactical, with strategy played out in turn-based fashion on a province-by-province level, while military units of varying types and capabilities fight against each other in real time on a 3D battlefield.
Medieval: Total War received acclaim from reviewers; several critics commending it as a milestone in gaming. The real-time battles were praised for their realism and the new feature of siege battles but also received some criticism for unit management. The depth and complexity of the strategy portion was also received well by reviewers, together with well integrated historical accuracy. The game was a commercial success, topping the British video game chart upon release.
Medieval: Total War is based upon the building of an empire across medieval Europe, North Africa and the Middle East. It focuses on the warfare, religion and politics of the time to ultimately lead the player in conquest of the known world. As with the preceding Total War game, Shogun: Total War, the game consists of two broad areas of gameplay: a turn-based campaign map that allows the user to move armies across provinces, control agents, diplomacy, religion, and other tasks needed to run their faction, and a real-time battlefield, where the player directs the land battles and sieges that occur.