Shogun: Total War | |
---|---|
Developer(s) | The Creative Assembly |
Publisher(s) |
Electronic Arts Sold Out |
Director(s) | Michael Simpson |
Composer(s) | Jeff van Dyck |
Series | Total War |
Platform(s) | Microsoft Windows |
Release |
Warlord Edition The Mongol Invasion
|
Genre(s) | Turn-based strategy, real-time tactics |
Mode(s) | Single-player, multiplayer |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 84/100 |
Review scores | |
Publication | Score |
AllGame | |
CGW | |
Edge | 8/10 |
Eurogamer | 9/10 |
GamePro | |
Game Revolution | B |
GameSpot | 8.8/10 |
GameSpy | 90% |
GameZone | 9.5/10 |
IGN | 8.5/10 |
PC Gamer (US) | 84% |
The Cincinnati Enquirer |
Aggregate score | |
---|---|
Aggregator | Score |
Metacritic | 87/100 |
Review scores | |
Publication | Score |
CGW | |
Game Informer | 9/10 |
GameSpot | 8.5/10 |
GameSpy | 86% |
PC Gamer (UK) | 93% |
Shogun: Total War is a turn-based strategy and real-time tactics video game developed by The Creative Assembly and published by Electronic Arts for Microsoft Windows personal computers. Released in June 2000, the game became the debut title in The Creative Assembly's Total War series. Set in Japan during Sengoku jidai—the "Warring States" period from the 15th to the beginning of the 17th century—the game has players adopt the leader of a contemporary Japanese clan, attempt to conquer the nation and claim the position of shogun. The turn-based aspect of the game focuses on a map of Japan where military force, religion, diplomacy, espionage and economics all influence the player's actions, whilst battles are fought in a 3D real-time mode. Sun Tzu's The Art of War is central to the game; its precepts quoted often and its strategies recommended.
Announced in early 1999, Shogun: Total War was The Creative Assembly's first high business risk product; previous products had involved creating video games for the EA Sports brand. The game was initially conceived as a real-time strategy "B-title" powered by 2D computer graphics following the popularisation of the genre through titles such as Command & Conquer. However, the proliferation of 3D video cards amongst consumers led to a transition to 3D graphics. Through the course of development, Shogun: Total War evolved into a real-time tactics game with a focus on historical authenticity; military historian Stephen Turnbull advised The Creative Assembly in this regard. The turn-based campaign map was added to include context for the real-time battles.