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Mario Golf: Advance Tour

Mario Golf: Advance Tour
North American box art
North American box art
Developer(s) Camelot Software Planning
Publisher(s) Nintendo
Director(s) Yasuhiro Taguchi
Producer(s) Shinji Hatano
Hiroyuki Takahashi
Shugo Takahashi
Designer(s) Hiroyuki Takahashi
Shugo Takahashi
Composer(s) Motoi Sakuraba
Series Mario Golf
Platform(s) Game Boy Advance
Release
  • JP: April 22, 2004
  • NA: June 22, 2004
  • AU: July 8, 2004
  • EU: September 17, 2004
Genre(s) Sports game
Mode(s) Single-player, multiplayer
Aggregate score
Aggregator Score
Metacritic 84/100
Review scores
Publication Score
Edge 6/10
EGM 8.67/10
Eurogamer 8/10
Famitsu 32/40
Game Informer 8/10
GamePro 4.5/5 stars
GameSpot 8.2/10
GameSpy 4.5/5 stars
GameZone 9/10
IGN 9.5/10
Nintendo Power 4.4/5
Awards
Publication Award
GameSpy Editors' Choice
IGN Editors' Choice Award

Mario Golf: Advance Tour, known in Japan as Mario Golf: GBA Tour (マリオゴルフ GBAツアー?), is a role-playing video game-styled sports game developed by Camelot Software Planning and published by Nintendo for the Game Boy Advance in 2004. The game is the sequel to the Game Boy Color version of Mario Golf.

Mario Golf: Advance Tour features an overworld map, where the player can walk around and interact with different courses and objects. On the overworld are the four golfing "clubs" (Marion, Palms, Dunes, Links) which hold tournaments. The player must place in these tournaments prove themselves to be an "ultimate golfer", and earn the right to golf with Mario. There are also side courses, as well as the Custom Club Shop, where a metalsmith will make the player special clubs if they give him a Custom Ticket.

In each of the four clubs available in Mario Golf: Advance Tour, there are three places of interest: the golf course, the practice area, and the student lodging. The golf course is accessed by entering the tourneys or by playing a practice round. The practice area allows the players to hone their skills by doing various mini-games, as well as play a match against the course leader. Each practice area also features a secret challenge that allows the player to obtain useful items. The student lodging area is only accessible in the Marion course, where Neil and Ella live. One can talk to their doubles partner here, as well as save their game.

At the beginning of the game, the player must choose between one of two characters, Neil or Ella, and play as that character for the rest of the game, with the other character as their doubles partner. Neil and Ella have different strengths: Neil has stronger hitting and a slight draw, while Ella has more precise hitting and a slight fade. By progressing through the game and completing its various elements, the player can gain experience to distribute among the two characters to enhance both their drive as well as their hitting capabilities. As a character levels up, they gain stat points to improve their abilities.


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