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Mario & Sonic at the Rio 2016 Olympic Games

Mario & Sonic at the Rio 2016 Olympic Games
Mario & Sonic at the Rio 2016 Olympic Games boxart.png
Nintendo 3DS boxart
Developer(s) Sega Sports R&D
Arzest (3DS)
Publisher(s) Nintendo
Distributor(s) Sega (arcade)
Director(s) Hiroshi Miyamoto (3DS)
Eigo Kasahara (Wii U)
Producer(s) Nobuya Ohashi
Designer(s) Harumasa Nakajima (3DS)
Shingo Kawakami (Wii U)
Programmer(s) Keiichi Noda (3DS)
Kouichi Nomura (Wii U)
Artist(s) Hiroshi Kanazawa (3DS)
Hitoshi Furukubo (Wii U)
Composer(s)
Series Mario & Sonic
Platform(s) Arcade, Nintendo 3DS, Wii U
Release Arcade
  • WW: February 2016
Nintendo 3DS
  • JP: February 18, 2016
  • NA: March 18, 2016
  • EU: April 8, 2016
  • AU: April 9, 2016
Wii U
  • JP: June 23, 2016
  • NA: June 24, 2016
  • EU: June 24, 2016
  • AU: June 25, 2016
Genre(s) Sports, party
Mode(s) Single-player, multiplayer

Mario & Sonic at the Rio 2016 Olympic Games is a video game in the Mario & Sonic at the Olympic Games series, released for the Nintendo 3DS in February 2016 in Japan, March 2016 in North America, and in April 2016 for Europe and Australia, and for the Wii U worldwide in June 2016. The game is officially licensed by the International Olympic Comittee, as have the other games in the series. It was was developed by Sega Sports R&D, with assistance from Arzest and Spike Chunsoft, and published by Nintendo. It is the fifth title in the Mario & Sonic at the Olympic Games series. The game is a collection of Olympic sports themed mini-games featuring characters from the Mario series and the Sonic the Hedgehog series.

The game features thirty-four playable characters from Mario and Sonic the Hedgehog, as well as the option to use a previously made Mii character in-game. New playable characters (or 'guests') to the series include Diddy Kong, Nabbit, Wendy O. Koopa, Larry Koopa, Rosalina, Toad, Dry Bowser, Jet the Hawk, Rouge the Bat, Wave the Swallow, Espio the Chameleon, Zavot, Sticks the Badger and Zazz. Each character has their own individual statistics for 'power', 'speed' and 'technique', which affect the player's performance depending on the variables of the minigame. Boxing, rugby sevens and football debut in the game alongside refined versions of returning events, such as athletics, volleyball, archery, swimming and equestrian. In the Wii U version, some of the minigames have motion control functionality using the Wii Remote controller.


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