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Mario's Tennis

Mario's Tennis
Mario's Tennis.jpg
Box art
Developer(s) Nintendo Research & Development 1
Publisher(s) Nintendo
Director(s) Masao Yamamoto
Hitoshi Yamagami
Producer(s) Gunpei Yokoi
Composer(s) Hitoshi Fukushima
Morihito Iwamoto
Series Mario Tennis
Platform(s) Virtual Boy
Release
  • JP: July 21, 1995
  • NA: August 14, 1995
Genre(s) Sports
Mode(s) Single player

Mario's Tennis (マリオズテニス Mariozu Tenisu?) is a 1995 sports game developed by Nintendo for the Virtual Boy video game console. The game was released at the launch of the Virtual Boy, and even as a pack-in game in North America. The game received mixed reviews from critics, who generally felt the game offered a good fundamental game of tennis that was hampered by the Virtual Boy hardware and a lack of content and long-term appeal.

Mario's Tennis is a sports game in which the player controls one of seven different Mario characters and engages in tennis matches. The action on the court is viewed from directly behind the player character from a third person perspective. The Virtual Boy stereoscopic 3D graphics allows the player to perceive depth within the tennis court, allowing for better perception in the distance between tennis ball and the respective character. Unlike later entries in the Mario Tennis series, which added gameplay elements not present in tradition tennis, such as "power up items", special "power shots", or external obstacles interfering with the game, Mario's Tennis simply focuses on tennis fundamentals.

Mario's Tennis supports a number of different game modes and customization options. The player may chose one of seven Mario characters, including Mario, Luigi, Princess Toadstool, Yoshi, Toad, and Donkey Kong Jr., all with differing attributes in regards to "speed", "power" or "racket area". Either a single game, or a three-game tournament mode may be chosen, both having the option to play either singles or doubles matches on easy, normal, or hard difficulties. Although a two-player function was announced, it was not implemented since the cable required to link two Virtual Boy units was never released.


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