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Major planar races

Major planar races
Characteristics
Type Outsider (3rd and 3.5 editions)
Immortal, elemental or fey humanoid, beast or magical beast (4th edition)

In the standard cosmology of Advanced Dungeons & Dragons and the 3rd and 3.5 editions of Dungeons & Dragons fantary role-playing game, there are seventeen Outer Planes of existence. Nine of these correspond to a specific alignment, or ethical outlook; the remaining eight fall somewhere in between the former.

The Archons, Baatezu, Eladrin, Guardinals, Modrons, Rilmani, Slaadi, Tanar'ri and Yugoloths are the predominant species of the nine alignment-specific Outer Planes. Residents of the (good) Upper Planes are called celestials; residents of the (evil) Lower Planes are called fiends. The latter do not menace the rest of the universe as much as they might, as their time and resources are invested in attempting to wipe out each other in a centuries-old struggle called The Blood War.

Unique among the major planar races, the Angels can hail from any of the Upper Planes instead of just one. In 2nd Edition and the Planescape setting, they were called Aasimon. In the first Third Edition Monster Manual they were merely classified under "Celestial" with no particular race name; in the 3.5 revised edition, Astral Devas, Planetars and Solars are reclassified under "Angel". Prior to 4th edition, Aasimon are Chaotic Good, Neutral Good or Lawful Good, and generally take the form of winged humanoids, with the exception of Light Aasimon, who appear as glowing clouds. In 4th edition, Angels are less humanoid, with stony or metallic bodies, no facial features other than glowing eyes, and bodies which trail off insubstantially. They can be of any alignment, embodying concepts such as protection, valor and vengeance.


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