Archon | |
---|---|
Characteristics | |
Alignment | Lawful Good or Chaotic Evil, depending on game edition |
Type | Outsider |
Image | Wizards.com image |
Stats | Open Game License stats |
In the Dungeons & Dragons role-playing game, archons are a type of creature. In 1st and 2nd edition, they are powerful lawful good creatures from the upper planes, and in 3rd edition they are celestials. These creatures are sent by higher powers striving for good to aid in battle against the forces of evil. In 4th edition, the term archon instead refers to elemental soldiers of chaos and destruction.
Archons were introduced to the D&D game in the first edition of Advanced Dungeons & Dragons.
Archons appear in the first edition Manual of the Planes (1987), including the hound archons, the lantern archons, the sword archons, the tome archons, and the warden archons.
This edition of the D&D game included its own version of the archon, which appeared in the Dungeons & Dragons Master Rules (1985) in the Master DM's Book, the Immortal Rules set, in the DM's Guide to Immortals (1986), and later in the Dungeons & Dragons Rules Cyclopedia (1991).
Archons appear first in second edition in the Monstrous Compendium Volume Outer Planes Appendix (1991), including the hound archon, the lantern archon, the sword archon, the tome archon, and the warden archon. The same set of archons appeared again in the Planes of Law boxed set (1995) for the Planescape campaign setting, along with the trumpet archon, the throne archon, and a description of the fallen archon.
The book Warriors of Heaven (1999) details and focuses on celestials heavily. This book presents the hound archon, the lantern archon, the sword archon, the trumpet archon, and the warden archon as player character races.