Celestial | |
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Characteristics | |
Type | Outsider |
In the Dungeons & Dragons fantasy role-playing game, celestials are a class of creatures and monsters known as outsiders who are of wholly good alignment.
In the context of the Dungeons & Dragons games they represent forces of armed justice, and include iconic “good” creatures from history and myth, such as angels, who seek out and destroy evil.
All celestials hail from the Upper Planes.
There are four published types of celestial: Aasimon (or devas or angels), Archons, Eladrins, and Guardinals, each with varying “good” outlooks and motivations. The celestials are led by celestial paragons, unique creatures presented in Dungeons and Dragons lore as polar opposites of the demon princes and archdevils.
Angels (then called Devas) first appeared in Dragon issue #63 (July 1982). Astral, Movanic and Monadic Devas appeared in issue #63 in the article "Featured Creatures." Planetar and Solars made their first appearance in issue #64's (August 1982) "Featured Creatures" article. "Featured Creatures" was an ongoing series of articles where Gary Gygax released information on official creatures before their release in the upcoming "Monster Manual II" (1983).
Archons were introduced in the first edition Advanced Dungeons & Dragons Manual of the Planes (1987). Eladrin and guardinals debuted as several cards in the Blood Wars Card Game in 1995, and then first appeared in a D&D product in the Planescape Monstrous Compendium Appendix II (1995).
Angels can be of any good alignment, and can live in any of the Upper Planes instead of being limited to just one. Many subspecies of angels exist, including Astral Deva, Solar, and Planetar.