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Magic of Faerûn

Magic of Faerûn
Magic of Faerûn (D&D manual).jpg
Genre Role-playing game
Publisher Wizards of the Coast
Media type Print

Magic of Faerûn is an accessory for the fictional Forgotten Realms campaign setting for the 3rd edition of the Dungeons & Dragons fantasy role-playing game.

This 192-page book begins with a one-page introduction written from the perspective of the fictional character Khelben "Blackstaff" Arunsun. Chapter 1: Understanding Magic, on pages 4–11, describes the nature of magic in the Realms, including the deities who most represent magic: Mystryl, Mystra, and Midnight, Azuth, Savras, Shar, and Velsharoon. This chapter also defines the terminology of magic, and explains the Weave—the barrier and gate between raw magic and the world. Chapter 2: Magic Variants, on pages 12–19, presents several forms of magic beyond the standard type, including elemental magic, elven high magic, gem magic, the mageduel, moonfire, rune magic, spellfire, and spellpools. Chapter 3: Practitioners of Magic, on pages 20–41, gives information in increasing a player character's abilities, including new skills and feats, and ten new prestige classes. Chapter 4: Places of Power, on pages 42–67, describes exotic places to explore, including natural sites (mystic maelstroms, sparks, fey mounds, boomshroom patches, doom pits), magically enhanced sites (crossroads and backroads, mythals), nature venerated (ranger guilds, druidic circles), places of prayer (destinations of pilgrimage, monasteries, shrines, small chapels, rural churches, mid-sized churches, city churches, large or fortified cathedrals), bastions of the arcane (bardic colleges, wizard's guilds, mage fairs), and the magic item trade (the open market, specialty shops, the black market, trade wizards, antimagic organizations). Chapter 5: Spells, on pages 68–135, contains a spell list for several spellcasting classes, and presents over 130 magic spells. Chapter 6: Magic Items, on pages 136-181, presents hundreds of magic items, as well as sections on spellbooks, creating magic items, and extraordinary natural items. Chapter 7: Creatures, on pages 182-190, present statistics for six monsters. Lastly, pages 190-191 are an index to the topics in this book.


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