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Elf (Dungeons & Dragons)

Elf
DnD Elven.png
Characteristics
Alignment Usually Chaotic Good (Wood: Usually Neutral)
Type Humanoid
Image Wizards.com image
Stats Open Game License stats
Publication history
Mythological origins Elf

An elf, in the Dungeons & Dragons fantasy role-playing game, is a humanoid race, one of the primary races available for player character. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow. Becoming physically mature by the age of 25 and emotionally mature at around 125, they are also famously long-lived, capable of living more than half a millennium and remaining physically youthful. Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia.

There are numerous different subraces and subcultures of elves, including aquatic elves, dark elves (drow), deep elves (rockseer), grey elves, high elves, moon elves, snow elves, sun elves, valley elves, wild elves (grugach), wood elves and winged elves (avariel). The offspring of humans and elves are known as "half-elves" among humans, and as "half-humans" among elves.

The elf first appeared as a player character class in the original 1974 edition of Dungeons & Dragons. The aquatic elf was introduced in the 1975 Blackmoor supplement.

Gary Gygax claims Dungeons & Dragons elves draw very little from Tolkien. Elves in Dungeons & Dragons are immune to paralysis as a holdover from a game balance adjustment in Chainmail.


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Wikipedia

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