Game background | |
---|---|
Title(s) | The High One Patron of Mages Lord of Spells |
Home plane | 2E: Azuth (Arcadia) 3E: Dweomerheart |
Power level | Lesser |
Alignment | Lawful Neutral |
Portfolio | Wizards, Mages, Spellcasters in general, Monks (Shining Hand) |
Domains | Illusion, Knowledge, Magic, Law, Spell |
Superior | Mystra |
Design details |
Azuth (/ˈɑːzuːθ/ A-zooth) is a fictional deity in the Forgotten Realms campaign setting of the Dungeons & Dragons fantasy role-playing game. He is the god of mages. His alignment is lawful neutral. The appearance of Azuth seems to be somewhat indistinct, he often manifests simply as an elderly voice or shimmering blue luminescence.
Azuth is known as the god of all mages and wizards in the realms. This would seem to make his portfolio conflict with that of Mystra, however she is the goddess of all magic, while Azuth specializes on practitioners of magic. Azuth is one of Mystra's subordinates but he is also known to be a friend and advisor to her. During the Time of Troubles in 1358DR he spent much of his time caring for part of Mystra's power and guarding a statue of her at the Pool of Yeven in Battledale.
Ed Greenwood created Azuth for his home Dungeons & Dragons game, inspired by the version of the Nehwon deity Aarth found in the original Deities & Demigods book.
Azuth first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Azuth is introduced as the High One, patron of magic users, a lawful neutral demigod from the plane of Arcadia. The article notes that "Azuth serves Mystra." Azuth is most commonly worshipped by magic-users of any alignment.