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Magic Pengel: The Quest for Color

Magic Pengel: The Quest for Color
Magic Pengel - The Quest for Color Coverart.png
North American cover art
Developer(s) Garakuda-Studio, Taito
Publisher(s)
Platform(s) PlayStation 2
Release date(s)
  • JP: March 20, 2002
  • NA: June 24, 2003
Genre(s) Role-playing
Mode(s) Single-player, multiplayer

Magic Pengel: The Quest for Color, known as Rakugaki Ōkoku (ラクガキ王国?, lit. "Doodle Kingdom") in Japan, is a 2002 role-playing video game developed by Garakuda-Studio and Taito for the PlayStation 2, published by Agetec in North America. Studio Ghibli also collaborated with this game.

The game had a sequel in 2004 titled Graffiti Kingdom.

Combining the collectible monsters genre (e.g., Pokémon) with the interactive art genre (e.g., Mario Paint), Magic Pengel is centered on the player, as a character able to manipulate a "Pengel" (which looks like a stylized fairy combined with a paintbrush) to create a creature, or "Doodle". Using the Pengel (pronounced "pen-jell") as a cursor, the player simply sketches out the limbs, body, and other features. Depending on the amount of magic ink expended, and the types of body parts, the creature will be given certain statistics and created. With the help of Zoe and Taro, the character trains and battles using custom-created designs, which can be traded to or battled with the creations of other players. As the Doodles battle, they become more powerful, and earn points towards the purchase of pre-created Doodles, and extra abilities towards customizable creation. Combat functions according to three selections: attack, magic, and block, as well as a charge command. The three basic maneuvers follow a standard rock-paper-scissors methodology, but repetitiveness is minimized due to the varied attributes of the Doodles, as well as the inability to successively repeat any selection.

Magic Pengel combines cel-shading with standard 3D graphics. Though most of the backgrounds are 3D, the Doodles are cel-shaded. Occasionally the animations of the Doodles can be jerky due to the extreme range of customization possible within the game, but this is fairly uncommon.


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