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Lunar Legend

Lunar Legend
Lunar Legend.jpg
Developer(s) Japan Art Media
Publisher(s)
Composer(s) Noriyuki Iwadare
Series Lunar
Platform(s) Game Boy Advance
Release date(s) JPN April 12, 2002
NA December 10, 2002
Genre(s) Role-playing video game
Mode(s) Single-player
Aggregate scores
Aggregator Score
GameRankings 81%
Metacritic 79%
Review scores
Publication Score
EGM 8/10
Famitsu 30/40
Game Informer 7.5/10
GamePro 4/5
GameSpot 7.8/10
IGN 7/10

Lunar Legend (ルナレジェンド?) is a role-playing video game for Nintendo's Game Boy Advance developed by Japan Art Media and published internationally by Ubisoft, who also provided the translation. It is a re-telling of the events of Lunar: The Silver Star with story and content changes. All the characters from the original game re-appear, yet the dialog and situations they find themselves in are often different.

Lunar Legend is a re-made version of Lunar: Silver Star Story Complete for the Game Boy Advance and was developed by Media Rings Corporation after acquiring the rights to produce a handheld adaptation of Game Arts' role-playing game. The game was announced in a November 2001 issue of Japanese Weekly Famitsu magazine as a "powered up" version of the original Sega-CD and the 32-bit versions, with changes that would benefit players on the go and provide new story materials for veteran fans. Because of the game's limited 8-megabyte cart size, many features standard to the Lunar series such as voice acting and video sequences were omitted, with Media Rings instead utilizing real-time cutscenes using larger, more detailed character sprites to tell the story. Still images taken directly from Silver Star Story Complete's animated videos would appear at certain points during the game to give it a more cinematic feel. Game Arts' primary goal in co-developing the new version was to provide the previous game's music, art, and script for Media Ring's use. The Lunar series' producer Yoichi Miyaji joined the development team as a consultant, along with several other members of the Game Arts staff, in assisting project director Hisashi Sugawara in crafting a new vision of the game that would retain the same feel as previous adaptations. The game was originally scheduled for a March 2002 release, but was pushed back to the following April for last-minute changes.


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