Lufia & the Fortress of Doom | |
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North American box art
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Developer(s) | Neverland |
Publisher(s) | Taito |
Director(s) | Masahide Miyata |
Writer(s) | Masahide Miyata |
Composer(s) | Yasunori Shiono Aki Zaitsu Naomi Kuroda |
Platform(s) | Super NES |
Release | |
Genre(s) | Role-playing game |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 69% (3 reviews) |
Review scores | |
Publication | Score |
Dragon | |
EGM | 7.8 of 10 |
Famitsu | 28 of 40 |
GamePro | 4.5 of 5 |
Nintendo Power | |
Electronic Games | 93% |
Game Players | 9 of 10 |
RPGamer | 8 of 10 |
RPGFan | 86% |
Lufia & the Fortress of Doom, known as Estpolis Denki (エストポリス伝記?, officially translated Biography of Estpolis) in Japan, is a role-playing video game developed by Neverland and published by Taito in 1993, for the Super Nintendo Entertainment System. It is the first title in the Lufia series of video games and the only game from the series released under the Taito label in North America.
Lufia & the Fortress of Doom plays much like a traditional role-playing video game and features 2D character sprites and environments. The player advances the story by travelling through several harsh dungeons, encountering monsters along the way. These battles occur randomly (every few steps or so) or in scripted situations, and winning them yields experience points that go towards leveling up the characters, giving them access to new abilities and making them stronger in the process. The battles themselves take place from a first-person perspective, and require the player to use each character's strengths, such as physical attacks or magic use, as in many other mainstream RPGs.
An interesting quirk in the battle system, reminiscent of older RPGs like the original Final Fantasy, makes it such that when ordering two characters to attack a particular enemy, and the first character defeats the enemy, the second character's attack will still target the defeated enemy and thus miss. Thus foresight is required to make sure that no characters' battle moves are wasted, unlike other RPGs, where other enemies will be targeted if the intended enemy has already been defeated.
New equipment and restorative items are purchased from vendors in various towns, or found in chests scattered throughout the world. The player's progress is saved in one of three available slots on the cartridge's built-in battery back-up system by speaking to a priest at a church found in most towns.