Lufia: Curse of the Sinistrals | |
---|---|
Developer(s) |
Neverland Square Enix |
Publisher(s) | |
Director(s) | Masahide Miyata |
Producer(s) | Hajime Kojima |
Writer(s) | Masahide Miyata |
Composer(s) | Yasunori Shiono Tomoko Morita Yukio Nakajima |
Series | Lufia |
Platform(s) | Nintendo DS |
Release date(s) | |
Genre(s) | Action RPG |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | 77.29% |
Metacritic | 80/100 |
Review scores | |
Publication | Score |
Famitsu | 30/40 |
GamePro | |
GamesRadar | |
IGN | 8.5/10 |
Nintendo Life | |
Nintendo Power | 8/10 |
RPGFan | 86% |
Lufia: Curse of the Sinistrals, released as Estpolis: The Lands Cursed by the Gods (エストポリス?) in Japan, is an action role-playing game (RPG) video game co-developed by Neverland and Square Enix for the Nintendo DS. It is a remake of the 1995 Super Nintendo Entertainment System game Lufia II: Rise of the Sinistrals, also developed by Neverland. The character re-designs are by former Square Enix character designer, Yusuke Naora.
Unlike the previous Lufia games, this is an action-rpg game. Gameplay is no longer turn-based; players can roam around freely and attack monsters without waiting for the battle scene to occur. Only one character can be playable on-screen. The player can choose a map to go to without fully navigating the map like Lufia: The Ruins of Lore. Players can equip armor and weapons that can give players unique abilities in combat. The game takes advantage of the dual screen. In certain battles or puzzle-solving, certain actions may be disabled or the top-screen is used to navigate actions committed by bosses. Characters do not gain experience from defeating certain bosses. Players can press the feather button on the screen to go back to the stage selection menu. Players can also hit the rewind button to go back to the previous dungeon. These options may not be available if an essential event is going to be triggered in that area. Like in all Lufia games besides the Lufia & the Fortress of Doom, The Ancient Cave returns.
Each dungeon is filled with puzzles to solve in order to advance. The player can jump and eventually double jump, after progressing past a certain point in the game, push blocks, carry objects, step on switches, open treasure chests, or trigger other events. In battle, the character the player controls is the one who gains the most experience when an enemy is defeated. The MP system that existed in previous Lufia games is not present in this title. Instead, all special abilities use IP, which is rechargeable. The player can choose to perform various types of abilities, including spells and powerful attacks. When an enemy dies, the player can continue attacking the monster until it disappears to gain bonus gold, experience, and possibly items. Each character has a special ability that is required to solve puzzles. Each time a character levels up, that character's HP and IP is restored and any negative effects are removed.