Lost Planet 2 | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Kenji Oguro |
Producer(s) | Jun Takeuchi |
Artist(s) | Takahiro Kawano |
Writer(s) | Tomoyuki Hosokawa |
Composer(s) | Marika Suzuki Akiyuki Morimoto |
Series | Lost Planet |
Engine | MT Framework |
Platform(s) | PlayStation 3 Xbox 360 Microsoft Windows |
Release date(s) |
PlayStation 3 & Xbox 360 Microsoft Windows |
Genre(s) | Third-person shooter |
Mode(s) | Single-player, multiplayer |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | (PS3) 70.06% (X360) 67.95% (PC) 59.10% |
Metacritic | (PS3) 68/100 (X360) 68/100 (PC) 63/100 |
Review scores | |
Publication | Score |
GamePro | 3/5 |
GameSpot | (PC) 7/10 (X360) 5.5/10 |
IGN | 6/10 |
Lost Planet 2 is a third-person shooter video game developed and published by Capcom. The game is the sequel to Lost Planet: Extreme Condition, taking place ten years after the events of the first game, on the same fictional planet. The game was developed for the PlayStation 3, Xbox 360 and Microsoft Windows. Originally set to be released in early 2010, Capcom delayed the game's consoles release to May 11, 2010 in North America and Europe, May 13, 2010 in Australia and May 20, 2010 for Japan, and the Microsoft Windows version was released on October 12, 2010. Capcom has stated that the title has sold more than 1.5 million copies worldwide.
Many gameplay features from the original Lost Planet game are present. Recurring elements include major boss battles, extreme terrain, and the ability to pilot mechanized armor suits, known as Vital Suits (VSs). On July 24, 2009, at Comic-Con 2009, producer Jun Takeuchi held a Q&A session for fans. Takeuchi revealed that there would be a lot more co-op based VSs. Players will be able to ride on the sides of some VSs. These VSs can be controlled by one player, while two others hang on by the sides and shoot. Takeuchi also revealed that there would be flying VSs which feature unlimited flying time.
Also unlike Lost Planet, Lost Planet 2 will not constantly drain players of thermal energy. This is due to the warmer climate, which can sustain T-ENG presence longer than a cold climate, which drains thermal energy bit by bit. Instead, energy can only be drained when the player pilots a VS and uses a weapon that requires energy. However thermal energy is still constantly lost unless a specific ability is equipped despite the 'warmer climate'. The character may also lose thermal energy by completing one entire sprint with a character (confirmed in the demo). If one player loses all their energy, another can give them some of their energy, using a new weapon, to keep players alive.
Kenji Oguro and Jun Takeuchi announced that the game would reward players with experience points. Players will earn more points for playing in a unique manner and completing extra objectives in missions. Once the game has been beaten on any difficulty, players are allowed to use this character for the campaign. These points can then be used to unlock costumes and attachments for the player to customize their Pirate.