Lords of the Fallen | |
---|---|
Developer(s) |
Deck13 Interactive CI Games Mobile versions: Octopus Games |
Publisher(s) |
CI Games SA |
Distributor(s) | |
Director(s) | Jan Klose |
Producer(s) | Max Kübler |
Designer(s) | Sven Hammer Timo Treffer |
Composer(s) | Knut Avenstroup Haugen |
Engine |
FLEDGE engine Nvidia GameWorks |
Platform(s) | Microsoft Windows, PlayStation 4, Xbox One, iOS, Android |
Release |
Mobile versions:
|
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | (XONE) 71.27% (PC) 68.95% (PS4) 68.76% |
Metacritic | (PC) 73/100 (XONE) 71/100 (PS4) 68/100 |
Review scores | |
Publication | Score |
Game Informer | 8.5/10 |
GameSpot | 8/10 |
GamesRadar | |
IGN | 7.4/10 |
Polygon | 7.5/10 |
Lords of the Fallen is an action role-playing video game developed by Deck13 Interactive and CI Games. It was released in October 2014 for PlayStation 4, Xbox One, and Microsoft Windows. A mobile version of the game, which features one-to-one swipe combat controls, was released on February 9, 2017 for iOS and Android, as a paid game with in-app purchases.
Players journey through mysterious, large interconnected environments, battling beastly, disfigured enemies, including bosses, using melee weapons, such as axes and hammers. Players control Harkyn as he is sent on a mission to stop a powerful god's mysterious demonic forces as they invade the world to reclaim it after being dethroned.
Lords of the Fallen is a third-person action role-playing game containing a slow tactical approach to close-quarters combat gameplay, with difficult enemies and locations to overcome, while learning from their encounters. The player takes the role of Harkyn, who, from the beginning, can be tailored towards the player's preferred combat styles from a range of different classes, each with their own specializations in certain weapons, armours, spells, and abilities. A class is determined based on two major choices of three kinds of magic; brawling, deception, and solace, followed by the second choice of three different armour sets; warrior, rogue, and cleric. Different combinations of both choices allow the player to choose how to play Harkyn from the start. With sets, the warrior uses heavy yet strong armor and weapons, the rogue is much lighter and quicker, and the cleric utilizes staffs and armour that supports spell use. Magic adds to the variability of each class. For example, a warrior set combined with brawling magic creates a pure warrior with high strength and vitality, while a warrior set can also be combined with solace magic to create a paladin class that is not as strong but can specialize in spell usage early in the game. As the player progresses through the game and defeats enemies, experience can be gained and spent to upgrade Harkyn's skills and unlock new spells to use in combat.