LittleBigPlanet | |
---|---|
Developer(s) |
SCE Cambridge Studio Media Molecule |
Publisher(s) | Sony Computer Entertainment |
Series | LittleBigPlanet |
Platform(s) | PlayStation Portable |
Release |
|
Genre(s) | Puzzle, platformer |
Mode(s) | Single-player |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 87.7% |
Metacritic | 87/100 |
Review scores | |
Publication | Score |
Eurogamer | 9/10 |
Famitsu | 76 |
GameSpot | 8/10 |
IGN | 9/10 |
LittleBigPlanet is a 2009 puzzle platformer video game (with user-generated content) for the PlayStation Portable developed by SCE Cambridge Studio in conjunction with Media Molecule. It is a new entry in the LittleBigPlanet franchise made exclusively for the PSP, featuring a brand new story mode. It was released on 17 November 2009 in North America and 20 November 2009 in PAL regions.
The game's gameplay is exactly the same as the original PlayStation 3 version albeit without the co-operative multiplayer aspect and one of the 'layers' in which the level 'set' is created within. The PlayStation 3 version has three 'thick' layers and four 'thin' layers, however LittleBigPlanet PSP only has two 'thick' layers and three 'thin' layers. The game consists of an introduction, 23 main levels, and 14 mini levels, 2 of which are "Mini Games". These levels were created by SCE Studio Cambridge, and are based around seven different themes that draw inspiration from real-world locations including Chinese gardens, dry Australian deserts and icy Alpine stages. Though most of these levels look similar to their PlayStation 3 counterpart they are, in fact, new redesigned levels. Players must traverse complicated mazes during levels using devices including switches, rotating platforms and floating lanterns that can be ridden or grabbed. The main objective of each level is to move from one side of the stage to the other, dodging deadly contraptions such as electric snakes shooting out and trying to kill your sackperson.
The game's overall goal is to capture prize bubbles which include stickers, costumes, materials, and objects players may use to customize their own Sackboy and levels. Players can create their own levels from a blank slate or template using various items gained in the game and items ready-made by the game's developers. These levels can then be uploaded to the game's online servers to be shared among the community.
The game's story is a sequel to the original PlayStation 3 version. Sackboy, the main character, decides to take a holiday walkabout around the world. The player starts in Down Under, a theme based on Australia, where they meet Bruce, a helpful character who gets the player started in the game. The player climbs to the Cave of Dreams where they meet the Mystic. It is revealed that there is to be a massive carnival in Brazil, and the player needs to go around the world to find the various creator curators and get them to go to the carnival. The player then goes to The Orient in China and meets the Emperor, who has a dragon's egg in his treasure room. The player retrieves it and gives it to the dragon with the Emperor's apologies. The Emperor then decides to go to the carnival.