Lineage II | |
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Developer(s) | NCSOFT E&G Studios |
Publisher(s) |
NCSOFT Tencent Holdings for China Innova Co. S.a.r.l. for Russia, CIS, Georgia and EU |
Series | Lineage |
Engine | Unreal Engine 2.5 |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Aggregate score | |
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Aggregator | Score |
Metacritic | 62 of 100 |
Review scores | |
Publication | Score |
GameSpot | 6.0 of 10 |
GameSpy | 3 of 5 |
IGN | 6.7 of 10 |
Lineage II is a massive multiplayer online role-playing game (MMORPG) for Microsoft Windows, the second game in the Lineage series. It is a prequel to Lineage, and is set 150 years before the earlier game. It has become very popular since its October 1, 2003 launch in South Korea, reporting 1,000,918 unique users during the month of March 2007. To date, the game has been played by more than 14 million users, mostly based in Asia.
On November 30, 2011 Lineage II adopted a free-to-play model in Lineage II: Goddess of Destruction, with all game content being free save for "purchasable in-game store items and packs".
The game follows a fictional history through sets of plots called "Sagas". There are currently two sagas: "The Chaotic Chronicle" and "The Chaotic Throne". Large-scale updates/expansions known as "Chronicles" are done every six months, which introduce new story elements as well as new features and add-ons. Each chronicle also adds a great deal of new content to the game, including new skills, quests, areas and items; some chronicles also increased the level cap.
Characters act as a player's avatar within the game. Players are afforded up to 7 characters per account. There are currently seven races in the world of Lineage II: the Humans, who are similar to modern-day humans and who have all-around balanced characteristics; the Elves, who have superior dexterity, movement, and casting speed, but weaker offense; Dark Elves, who have higher magic and melee attack capabilities; Orcs, who have higher HP and MP but slower movement; Dwarves, who are powerful melee attackers and master craftsmen; Kamael, who are humanoids with single wings and gender-specific job classes; and Ertheia, female warriors with two completely unique classes, and different quest lines.
Hyeong-Jin Kim, the Production team head for Lineage II, came up with basic concept for the game in early 2000, and development began in October to November of the same year. Kim and producer James Bae have stated that their reasons for developing a prequel for Lineage rather than a sequel is that "Lineage will continue to be updated as a game", and that "by working on its past, we will not be risking conflict with the direction of updates that Lineage will take in the future."