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Let It Die (video game)

Let It Die
Let-It-Die-logo.jpg
Developer(s) Grasshopper Manufacture
Publisher(s) GungHo Online Entertainment
Director(s) Hideyuki Shin
Producer(s) Shuji Ishikawa
Designer(s) Noriaki Kazama
Artist(s) Takashi Kasahara
Writer(s) Muga Takeda
Engine Unreal Engine 4
Platform(s) PlayStation 4
Release date(s)
  • WW: December 3, 2016
  • JP: March 9, 2017
Genre(s) Hack and slash
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 71/100
Review scores
Publication Score
Destructoid 6/10
Game Informer 7.75/10
IGN 6.4/10

Let It Die is a free-to-play hack and slash video game developed by Grasshopper Manufacture and published by GungHo Online Entertainment for the PlayStation 4. The game was released in most markets in December 2016, and will be released in Japan in February 2017.

Let It Die was originally known as Lily Bergamo (リリィ・ベルガモ?). Its initial plot focused on a female protagonist called Tae Ioroi and was set in the year 2043. The game's world drew from both Japanese and Western cultures. It was described as a "super action game" or an "extreme action game". The game was supposed to feature an "element of growth", in that by gradually accumulating experience, the player's data is updated more and more rapidly.Lily Bergamo would have featured online play and features, though details were currently still unknown.

In addition to the game, Lily Bergamo would feature a "companion app", which would be playable on smartphones. The game would feature online play, and according to GungHo Online Entertainment’s CEO Kazuki Morishita, would allow "both smartphone and PlayStation gamers to be in the same world”. According to Morishita, Grasshopper Manufacture "wants to make the most out of the strengths of online play, and the idea of using smartphones to play has been a big deal”, with the goal of the app being the ability for players "to completely rely on their smartphones to play".

Although Lily Bergamo changed to Let It Die during the Electronic Entertainment Expo 2014, the concept of an "extreme action game" remained. The change commenced around the end of 2013. Executive director Goichi Suda explained that the concept of death is relevant throughout the game, and that if one player dies in a game, they will appear in another player's game, making the deaths of players important in the experience of the game, hence the title. The game will have normal AI enemies and dead player characters' avatars, and will also be free-to-play. The game represents a huge departure from Suda's past video games in terms of creative philosophy.


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