*** Welcome to piglix ***

Knightmare

Knightmare
Knightmare logo.png
Created by Tim Child
Starring See below
Country of origin United Kingdom
No. of series 8
No. of episodes 112
Production
Running time 25 minutes
Production company(s) Anglia in association with Broadsword Productions
Distributor ITV Studios
Release
Original network CITV block of ITV
Picture format 4:3
Original release 7 September 1987 (1987-09-07) – 11 November 1994 (1994-11-11)

Knightmare is a British television programme for children and was broadcast on CITV from 7 September 1987 to 11 November 1994. An adventure game show, Knightmare involves a team of four children—one taking the role of the sightless dungeoneer, and the remaining three acting as their guide—traversing a medieval environment as they attempt to complete a quest and exit the dungeon, using their wits to overcome puzzles, obstacles and the unusual characters they meet along the journey.

The show is most noted for its use of blue screen chroma key (an idea borrowed by Tim Child from weather forecasts, where it had just started to be used) and use of 'virtual reality' interactive gameplay on television. Broadcast to high viewing figures throughout its original run, it has garnered a cult status amongst its fans since its final television episode in 1994. It was revived for a one off special by YouTube in August 2013.

The show features teams of four children (around 11–16 years old). On the call of "Enter, Stranger", the first member of the team (the "dungeoneer") enters Knightmare Castle via an antechamber belonging to Treguard of Dunshelm (played by Hugo Myatt). After giving his or her name, the dungeoneer is asked by Treguard to call three advisors, who magically appear next to the viewing apparatus (though, in Series 8, all members of the team appeared at once). Before entering the dungeon, the dungeoneer is given a knapsack to wear, in which food found along the way is to be placed, in order to replenish Life Force (see below). In addition, the "Helmet of Justice" is put on the dungeoneer's head, blocking vision except for the area immediately around. The story is that this is to protect the dungeoneer from seeing the real danger ahead.

The dungeoneer then enters Treguard's partly computer-generated, partly hand-drawn fantasy dungeon which was accomplished through blue screen chroma key — hence the need for the helmet, as the dungeoneer otherwise just sees a large blue room. The team watches the dungeoneer from a screen in the antechamber, and guides the player using hurried descriptions and shouted instructions, overcoming a variety of puzzles and traps in the dungeon. The instructions might be "Sidestep left, walk forward, take a small step to your right, pick up the key", much like many text-based computer games (for example the appropriately named "multi-user dungeons") which rely on description and commands rather than any visuals.


...
Wikipedia

...