Kirby: Canvas Curse | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Director(s) | Motomi Katayama |
Producer(s) | Hiroaki Suga Masayoshi Tanimura Kensuke Tanabe |
Composer(s) | Jun Ishikawa Tadashi Ikegami |
Series | Kirby |
Platform(s) | Nintendo DS, Wii U |
Release |
Nintendo DS Wii U Virtual Console |
Genre(s) | Platforming |
Mode(s) | Single player |
Aggregate score | |
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Aggregator | Score |
Metacritic | 86 of 100 |
Review scores | |
Publication | Score |
Edge | 7 of 10 |
EGM | 8.83 of 10 |
Eurogamer | 9 of 10 |
Famitsu | 34 of 40 |
Game Informer | 8.5 of 10 |
GamePro | |
Game Revolution | B+ |
GameSpot | 8.6 of 10 |
GameSpy | |
GameZone | 8.8 of 10 |
IGN | 9 of 10 |
Nintendo Power | 9 of 10 |
Detroit Free Press | |
The Sydney Morning Herald |
Awards | |
---|---|
Publication | Award |
GameSpy | Editors' Choice |
IGN | Editors' Choice Award |
Kirby: Canvas Curse, known in Europe as Kirby: Power Paintbrush and in Japan as Touch! Kirby (タッチ!カービィ Tacchi! Kābī), is a 2005 platforming video game developed by HAL Laboratory, published by Nintendo for the Nintendo DS and released in 2005. While Kirby: Canvas Curse is a platformer, it does not play like a traditional Kirby video game, as it uses the stylus exclusively. In 2014, Nintendo announced a Wii U sequel to the game titled Kirby and the Rainbow Curse, released in 2015.
One day, a strange portal appears in the sky, and out of it comes a witch named Drawcia. Drawcia casts a spell over Dream Land, turning it into a world of paint. Upon fleeing back into the portal she came through, Kirby gives chase, eventually finding himself in Drawcia's also paint-themed world. The witch curses Kirby, turning him into a limbless ball. After Drawcia escapes, the Magical Paintbrush (Power Paintbrush in the European version) turns to the player to help Kirby. The player and Kirby set off to find and defeat Drawcia to restore Dream Land to its normal state. Along the way, Drawcia creates replicas of Kirby's oldest foes to slow him down. These include Paint Roller, Kracko, Kracko Jr., and King Dedede.
Unlike most previous Kirby games, the player does not directly control Kirby with a directional pad, face buttons, or shoulder buttons. Instead, the player only uses the stylus and touch screen to control Kirby, who rolls around in ball form. The player can draw rainbow lines, which Kirby will roll on, or poke Kirby, to make him do a little speed dash. These rainbow paths can form ramps or bridges for Kirby to cross, or walls to protect him from enemy projectiles. Drawing paths depletes the player's rainbow ink supplies, which recharges slowly while Kirby is in the air or on a path, but quickly when Kirby is on the ground. These paths eventually disappear, even faster if another path is painted. However, the player must either tap on Kirby to cause him to dash forward onto the path, or have the path created directly underneath him, causing him to automatically move forward on it.