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Kingdoms of Amalur: Reckoning

Kingdoms of Amalur: Reckoning
Kingdoms of Amalur Reckoning cover.png
Developer(s) 38 Studios
Big Huge Games
Publisher(s) 38 Studios
Electronic Arts
Director(s) Mark Nelson
Designer(s) Ian S. Frazier
Ken Rolston
Artist(s) Tim Coman
Todd McFarlane
Writer(s) Erik J. Caponi
R. A. Salvatore
Composer(s) Grant Kirkhope
Mark Cromer
Engine Havok
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release date(s)
  • NA: February 7, 2012
  • EU: February 9, 2012
Genre(s) Action role-playing, hack and slash
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic (X360) 80/100
(PS3) 81/100
(PC) 81/100
Review scores
Publication Score
Edge 6/10
GameSpot 7.5/10
GameTrailers 8.3/10
IGN 9/10
Joystiq 5/5 stars
OXM (US) 8.0/10
X-Play 2.5/5 stars
Digital Trends 8.5/10

Kingdoms of Amalur: Reckoning is a 2012 action role-playing video game for Microsoft Windows, PlayStation 3 and Xbox 360 developed by Big Huge Games and 38 Studios, who also published the game with Electronic Arts. It was the only game created by 38 Studios before they filed for bankruptcy.

Ken Rolston was the game's executive designer; R. A. Salvatore created the game universe and lore, with Todd McFarlane working on the artwork, and Grant Kirkhope creating the musical score. The game was released in February 2012.

Kingdoms of Amalur features five distinct regions, four playable races, two genders, and three class trees with 22 abilities per tree. The four playable races are the Almain (Civilized Humans), the Dokkalfar (Dark Elves), the Ljosalfar (Light Elves), and the Varani (Nomadic Humans). The player starts off as a "Fateless", but can afterwards choose a class among the three available in the game, which are called Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively. As the player fights and gains experience, additional levels are unlocked. With each level gained, the player gains three ability points which can be invested in the skill-tree system to unlock or augment the 22 abilities, or put points into one of the other trees. By completing Faction quests and investing ability points in certain amounts in minimum combinations in the various skill trees, the player can also unlock various "destinies", which add positive buffs to the player.

Combat is based on the timing of button presses, similar to an action role-playing game, with occasional quick time event cutscenes. The combat includes a 'fate' system which allows players to accumulate 'fate points' and ultimately enter 'Reckoning Mode', a slow motion mode that allows the player to quickly dispatch enemies. The Reckoning Mode may end on player's command, with the depletion of the fate bar or by the act of 'Fateshifting' an enemy. Fateshifting involves performing a brutal finishing move on a single enemy. During the cosmetic Fateshifting phase, the player may rapidly tap a random button (chosen and displayed by the game) to increase the experience yield up to 100%. After the Fateshifting, all weakened enemies also die.


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