Mark Nelson is an American video game designer and humor writer best known for his work with Bethesda Game Studios and the game series The Elder Scrolls. In March 2007, he joined computer games company Big Huge Games to create a new role-playing game, joining industry veteran Brian Reynolds and long-time collaborator Ken Rolston.
Mark has a bachelor's degree from Duke University and is a member of the Writers Guild of America. He has been a professional games designer since 1999.
Before entering the computer game field, Mark spent many years as both a writer and editor. He designed multimedia training for Raytheon, edited environmental impact statements for the United States Department of Energy, and was an editor of The Washington Wit, a Washington, DC-based humor magazine.
Nelson joined Bethesda Game Studios as a designer on The Elder Scrolls III: Morrowind. He then led the design on its expansions, The Elder Scrolls III: Tribunal and The Elder Scrolls III: Bloodmoon. Nelson went on to work as a designer on award-winning games The Elder Scrolls IV: Oblivion, and Fallout 3. He was the lead designer on 2007's The Elder Scrolls IV: Shivering Isles.
Mark joined Big Huge Games in 2007 and served as lead narrative designer on their RPG project, cancelled when the studio was sold in 2009.
Nelson went on to be the lead designer and creative director of Kingdoms of Amalur: Reckoning, a single player RPG designed by Big Huge Games, a Baltimore subsidiary of 38 Studios. The game was created for the Xbox 360, PS3 and PC platforms and is set in the world of Amalur.
In July 2007, Nelson became the Design Director for Zynga East, a Baltimore-based social game studio, which produced the titles FrontierVille and CityVille 2.