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Kessen

Kessen
Kessen Coverart.png
Cover art
Developer(s) Koei
Publisher(s) Koei (JP)
Electronic Arts (NA)
Director(s) Fumito Kozutsumi
Designer(s) Tachiki Kanda
Norimitsu Komine
Fumito Kozutsumi
Takao Sakai
Masahiko Sugahara
Yōichi Wada
Ichiro Yasuda
Platform(s) PlayStation 2, PlayStation Network
Release date(s) PlayStation 2
  • JP: March 4, 2000 (2000-03-04)
  • NA: November 13, 2000 (2000-11-13)
  • PAL: December 15, 2000 (2000-12-15)
PlayStation Network
  • JP: July 25, 2012 (2012-07-25)
Genre(s) Real-time tactics
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 75/100
Review scores
Publication Score
AllGame 2.5/5 stars
Edge 7/10
Famitsu 32/40
GameFan 82%
Game Informer 8/10
GamePro 2.5/5 stars
Game Revolution B
GameSpot 7.4/10
GameSpy 88%
IGN 8.1/10
OPM (US) 3/5 stars
Playboy 75%

Kessen (決戦?, "Final battle") is a real-time tactics video game produced by Koei and published by Electronic Arts. It was a launch game for the PlayStation 2 in Japan, and was released a few weeks after the system's launch in North America. It was initially the only real-time wargame game available for the PlayStation 2.

It is a real-time tactics game set in feudal Japan, focusing upon a conflict between the eastern Tokugawa clan and western Toyotomi clan (with Ishida Mitsunari as the Toyotomi's guardian and protector) shogunates at the end of Sengoku Jidai. Tokugawa Ieyasu served as the primary representative for the Eastern forces where the Western army changed leaders based on the results of select key battles.

Although it was, for the most part, historically accurate, the game contained a number of "what-if" scenarios, for example, if the Western forces are victorious at the Battle of Sekigahara (historically an Eastern victory).

Two sequels were later created, Kessen II and Kessen III. These two games introduced magical and meteorological elements to the games.

A note from the game's producer, Kou Shibusawa, addressed to players before any campaign begins, explains his desire to take his own twist on this segment of history but felt too constricted by cinema to do so properly. With Kessen, he believes that he was able to explore his ideas more freely. Thus, several of the game's cut scenes have a theatrical feel similar to chanbara and jidaigeki films.


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Wikipedia

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