Kaeru no Tame ni Kane wa Naru | |
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Cover art
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Developer(s) |
Nintendo R&D1 Intelligent Systems |
Publisher(s) | Nintendo |
Director(s) | Toru Osawa |
Producer(s) | Makoto Kano |
Artist(s) | Tomoyoshi Yamane |
Writer(s) | Yoshio Sakamoto |
Composer(s) | Kazumi Totaka |
Platform(s) | Game Boy |
Release date(s) |
Game Boy
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Genre(s) | Action RPG |
Mode(s) | Single-player |
Kaeru no Tame ni Kane wa Naru (カエルの為に鐘は鳴る?, lit. "For Frog the Bell Tolls") is an action role-playing video game developed by "Team Shikamaru" of Nintendo's Research and Development 1 division, in cooperation with the external company Intelligent Systems. It was published by Nintendo for the Game Boy and released in Japan on September 4, 1992. The title is a play on John Donne's Devotions upon Emergent Occasions, For Whom the Bell Tolls, which is itself an allusion to John Donne's famous Meditation XVII.
The game has been referred to in English as The Frog For Whom The Bell Tolls by Masahiro Sakurai, during development of Super Smash Bros. for Nintendo 3DS and Wii U.
The game engine was reused for The Legend of Zelda: Link's Awakening.
In a land far away, the two princes—Richard (of the Custard Kingdom) and the game's main protagonist (prince of the Sablé Kingdom)—have shared a friendly rivalry since they were small children. They often compete, although it usually ends in a tie or close win. In Fencing however, Prince Richard is always the victor. One day a messenger arrives from a small neighboring kingdom, warning the princes that the evil King Delarin has invaded the Mille-Feuille Kingdom and captured the beautiful princess Tiramisu. In yet another boastful attempt to best the Sablé Prince, Richard grabs a boat and rushes towards the kingdom. The Sablé Prince is left trying to catch up. While on his journey, he and Richard (along with others) are transformed into frogs in an attempt to reveal the true happenings in this kingdom.