John Nephew | |
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Nationality | American |
Occupation | Game designer |
John A. Nephew is a game designer who has worked primarily on role-playing games.
John Nephew began freelancing for TSR as a Dungeons & Dragons author in 1986 while he was still in high school, first writing material for Dragon and Dungeon magazines. As Nephew continued to write for the magazines, he was invited to contribute to projects such as Kara-Tur: The Eastern Realms (1988), Castle Greyhawk (1988), and his first solo book, Tall Tales of the Wee Folk (1989). Nephew went to Carleton College in Minnesota, where he met the Lion Rampant crew.Jonathan Tweet and Mark Rein Hagen founded Lion Rampant in 1987 while they were attending St. Olaf College, and Nephew was one of the Minnesota locals who joined the company later; Carleton College was the traditional rival of St. Olaf. Nephew joined the company in 1988, and variously acted as acquisitions director, editor, and briefly president during his tenure. Nephew left Lion Rampant in 1990 when the company moved to Georgia as he did not want to leave Minnesota. He had purchased a photocopier for Lion Rampant to use, and struck a deal with the company that allowed them to keep the photocopier, while they gave Nephew a license which allowed him to publish supplements for Ars Magica; using this license, Nephew founded Atlas Games with help from friends from Lion Rampant such as Nicole Lindroos and Darin Eblom.
Nephew and Jonathan Tweet designed On the Edge (1994), a collectible card game based on Tweet's Over the Edge RPG. When the CCG industry crashed in 1996, Atlas was forced to lay off all the staff other than Nephew and Jeff Tidball to pay the final printing bills for On the Edge. After Wizards of the Coast shut down its RPG lines in 1995, they put their existing games lines up for bid, so Atlas Games made an offer for Everway and Ars Magica; on February 12, 1996, Nephew withdrew the bid for Everway and on March 6, Wizards announced that Atlas Games had acquired Ars Magica.