Editor |
Editors
Roger E. Moore
Barbara G. Young Wolfgang H. Baur Dave Gross Anthony J. Bryant Michelle Vuckovich Christopher Perkins Chris Thomasson Editors-in-Chief
Kim Mohan
Pierce B. Watters Bill Slavicsek Christopher Perkins Erik Mona James Jacobs Chris Youngs Steve Winter |
---|---|
Categories | Role-playing game |
Frequency |
Print Bimonthly (1–97) Monthly (98–150) Online Bimonthly (151–154) Monthly (155–current) |
Publisher |
Publishers
Michael H. Cook
James M. Ward Brian Thomsen Pierce B. Watters Wendy Noritake Johnny L. Wilson Lisa Stevens Keith Strohm Erik Mona |
Total circulation (October 2005 – September 2006) |
31,465 |
First issue | September/October 1986 |
Final issue — Number |
September 2007 (print) 150 (Vol 21 No 9) |
Company |
TSR (1–62) WotC (63–93, 151–current) Paizo (94–150) |
Country | United States |
Based in |
Lake Geneva, WI (TSR) Renton, WA (WotC) Bellevue, WA (Paizo) |
Language | English |
ISSN | 0890-7102 |
Dungeon Adventures, or simply Dungeon, was a magazine targeting consumers of role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, Dungeon and its more widely read sister publication, Dragon, went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with Dungeon Issue 221 being the last released.
Each issue featured a variety of self-contained, pre-scripted, play-tested game scenarios, often called "modules", "adventures" or "scenarios". Dungeon Masters (DMs) could either enact these adventures with their respective player groups as written or adapt them to their own campaign settings. Dungeon aimed to save DMs time and effort in preparing game sessions for their players by providing a full complement of ideas, hooks, plots, adversaries, creatures, illustrations, maps, hand-outs, and character dialogue. It was a resource containing several modules per issue, significantly cheaper than standard-format modules.
Dungeon Adventures first received mention in the editor's column of Dragon Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late summer or early fall" of 1986 and "come out once every two months."
The publication's original editor, Roger E. Moore, elaborated on this basic outline:
Dungeon Adventures is a new periodical from TSR, Inc., in which you, the readers, may share your own adventures and scenarios from AD&D and D&D gaming with the legions of other fantasy gamers. Each issue offers a number of fairly short (but often quite complicated and long-playing) modules, selected from the best we receive.
What kind of adventures do you want to see? We're going to offer as broad a spectrum of material as possible: dungeon crawls, wilderness camp-outs, Oriental Adventures modules, solo quests, tournament designs, Battlesystem scenarios, and more.