Jill of the Jungle | |
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Developer(s) | Epic MegaGames |
Publisher(s) | Epic MegaGames |
Designer(s) | Tim Sweeney |
Artist(s) |
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Composer(s) | Dan Froelich |
Platform(s) | MS-DOS |
Release |
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Genre(s) | Platform |
Mode(s) | Single-player video game |
Review score | |
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Publication | Score |
GameSpot | 7.7/10 |
Jill of the Jungle is a trilogy of platform computer games released in 1992 by Epic MegaGames. It was intended to rival computer games from other shareware companies such as id Software and Apogee Software. The three episodes in the trilogy are:
Though each game was initially released separately, the three were combined into Jill of the Jungle: The Complete Trilogy a year later.
Jill of the Jungle is a platform sidescroller which was released during the same period as Commander Keen and Duke Nukem. Players play as an Amazon woman who can use various types of weapons and enhancements as she progresses through levels slaying monsters and finding keys. The first episode in the trilogy contains 15 playable levels, including a bonus level, each of which can be entered from an overworld resembling another level. The second episode uses 20 sequential levels without an overworld. The third episode's overworld is a top-down perspective, changing to the traditional platformer style when entering one of the 15 levels. The game does not contain any boss fights.
Various puzzles include keys, transforming into different creatures, and making jumps among others. The same graphics are used in the trilogy, except that Jill's costume is recoloured in each episode (green in Episode 1, red in Episode 2, and blue in Episode 3). Every episode has several unique music tracks and sound effects but some songs and sounds are shared between two different episodes. In some specific cases, a sound effect remains the same through the entire trilogy. The sound for picking up an apple is an example of this. Jill of the Jungle also offered a "noisemaker", acting as a sound test, in which each sound effect in the game was mapped to a key of the keyboard.
Jill of the Jungle provided market recognition and allowed Epic MegaGames to produce future titles, such as Jazz Jackrabbit, One Must Fall: 2097, and the very successful Unreal series of games. The game Xargon, a later creation of Epic, was very similar in terms of gameplay.