Jazz Jackrabbit | |
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Developer(s) | Epic MegaGames |
Publisher(s) | Epic MegaGames |
Designer(s) | |
Composer(s) |
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Series | Jazz Jackrabbit |
Platform(s) | MS-DOS |
Release |
Jazz Jackrabbit CD July 30, 1994 Holiday Hare December 3, 1994 Holiday Hare '95 October 17, 1995 |
Genre(s) | Run-and-gun platform |
Mode(s) | Single-player |
Jazz Jackrabbit is a platform game developed and published by Epic MegaGames. It was released in 1994 for PCs operating DOS, with subsequent Macintosh and Microsoft Windows releases in 1995 and 1996. It was one of the first games to bring the side-scrolling platformer style—common on gaming consoles—to a PC audience.
The game is set in a fantasy world based on Aesop's "The Tortoise and the Hare", in which the enmity between tortoises and hares continues even after three thousand years. An evil mastermind tortoise named Devan Shell begins conquering planets, suppressing any native confrontation. One of such planets, Carrotus, is home to a peaceful hare kingdom that, once confronted by Shell, is able to provide enough resistance to fend him off. Enraged by his loss, Devan decides to kidnap Carrotus princess Eva Earlong and hide her on a distant airbase of unknown location to weaken the hares. In response, the king chooses to send Carrotus' hero Jazz Jackrabbit, who carries a blue LFG-2000 gun, to various planets conquered by Devan that might contain clues to the location of Eva's imprisonment. As Jazz travels through different worlds, he gains new weapons and meets new enemies in his pursuit to rescue the princess and save Carrotus from Devan Shell and his army of Turtle Terrorists.
Jazz is depicted as a bright green jackrabbit with a red bandana, bracers and a blue "blaster" gun.
The game is divided into six episodes. Each episode has three planets (worlds), with every planet itself consisting of two levels (some planets have an additional secret level). The final level of every episode features a boss that the player must deal with in order to complete the level. Episodes are tied by a single storyline usually progressing after each episode is finished.
Gameplay mechanics in Jazz are very similar to Zool's, with the exception of not being able to destroy the enemies by simply jumping at them (which was not added until the second game). Jazz will run faster and jump higher the longer he runs, avoiding chasms that might lead to harmful objects. Unlike other platform games, however, there are no abysses and every level bifurcates into subsections that might lead to valuable items (such as weapon pick-ups, score items, etc.) while the direction of general progression is hinted at with occasional arrows. Jazz has a life bar that changes in colour based on how much health Jazz has remaining. Jazz can withstand a limited number of hits (5 on Easy mode, 4 on Medium mode, 3 on Hard or Turbo mode) from harmful objects before losing a life; one hit's worth of health can be restored by picking up a carrot. Lives can also be accumulated to the maximum number of ten. When killed, Jazz starts from the level beginning or any checkpoint sign was reached and shot before.